Difficulty System
The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare.
For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
Elite Monster
Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
- Life Aura: HP increased by 100%
- Damage Aura: Increases damage caused by 20%
- Move Speed Aura: Move Speed increased by 50%
- Damage Reduction Aura: Damage taken is reduced by 20%
Enhanced Monster
Enhanced monsters will choose an additional effect from the followings:
- Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.
- Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.
- Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.
- Injury Resistance: Resist the first two injuries
- Unable to Smash: The damage received will not exceed 25% of the maximum HP.
Bug Fixed
- POISON(2): Abnormal duration fixed.
- POISON(4): Abnormal extra properties fixed.
- Cross: Abnormal extra ATK fixed.