In this update, all AIs have been reworked, and the current AI can deal with the stun effect more reasonably; at the same time, the behavior AI and some skills of all bosses have been reworked, and overall difficulty and balance adjustments have been made.
Bonds
Mechanism
- Mechanism(2): Bonce time increased from 1 to 2; Add effect “+2 bounce damage”
- Mechanism(4): Bonce time increased from 2 to 3; Bounce damage increased from -2 to +3
War
- War(2): Increase the explosion range
- War(4): [Remake] Now is “Makes you immune to explosion damage; Bullet Speed +15%”
Law
- Law(2): The action time after fatal damage increased from 3s to 5s, and increase 100% ATK in the period
- Law(4): [Remake] Now is “Move Speed +20 and ATK speed +50 if there is only one enemy in room”
Holy
- Holy(4): Add effect “Reflect 20% damage to near enemies”
Clock
- Clock(4): Attack enemy number increased from 1 to 3
Challenger
- Challenger(2): Now the added ATK has the limit for 30
Poison
- Poison(2): Now each POISON makes 1 damage each second; Last time increased from 9s to 10s
- Poison(4): Each POISON damage +1; Each POISON bonus attributes increased from 1 to 2
- Poison(6): Extra last time increased from 9s to 10s
Red
- Red(8): Add effect ”ATK +17”
Orange
- Orange(2): Boss damage decreased from 0.75% to 0.3%
- Orange(4): Boss damage decreased from 1% to 0.4%
- Orange(6): Boss damage decreased from 1.25% to 0.5%
Bugs Fixed
- Reaper Mask (1): Critical Chance abnormal situation fixed
- Ghost(2): Bullet Speed abnormal situation fixed
