🪐 WarpedSpace - Monthly Dev Report
July 14 – August 8, 2025

🧠 AI & Hostile Upgrades
Introduced new hostile variants, including advanced bunker/station turrets.
Hostiles spawn behavior added for dynamic encounters (one creature so far)
FPS Hostiles are now tracked for better mission integration.
🔐 Keycard & Door Access System
Doors now support keycard-based interactions:
Players must hold a key to unlock certain doors.
Keys are consumed upon use, adding tactical planning to exploration.
Keycards placed for testing across various Bunkers
🧱 Advanced Base Building System
Major improvements to the Base Core and Advanced Build Tools:
Base parts now include Triangle Floors, Arches, Beveled Floor & Wall Panels.
Red Build Dots show contextually.
Removed parts are now properly deregistered from base system.
Solved a major issue blocking Advanced Base Building.
Build Tool now:
Includes new Steam Achievement
Has bug fixes and slight performance improvements.

🗂 Task System & Progression
New Task Types:
Find a Research Item.
Locate a Ship’s Primary Weapon.
Build with the Tool.
Perform Item Analysis.
🔊 Immersion & Feedback Enhancements
Audio alerts added:
When oxygen is low or depleted.
Various 1-time notification were added
Improved:
UI prompts for scanning, tools, and interactions.
Status system cleanup to prevent redundant warnings.
"Boundary Message" now reflects Playtest / Demo
A few voice lines updated from Voice Actor
Various Ui elements were updated: first tasks list, tooltips etc

🛠 Tooling & Salvage Updates
Salvage Tool:
Optimized detection.
Fixed ghost object bug when fully salvaged.
Repair Tool:
Tiered repair capability.
eg. Restore camera drone to full health but ship to 80%
Mining Tool:
Schematic now discoverable via mining node scanning.
🧃 Survival Systems
Hydration:
More aspects coming online now with triggers warnings when low.
Including supporting gameplay
Water Purifier:
Is now craftable via the Build Tool
Hydration Pack:
Now craftable
Added Hydration Task as part of survival training

🧍♂️ Player Movement
Added Dash Mechanic: (Testing Phase)
Double-tap movement + boost = Dash.
Works in both EVA & FPS modes.
Includes SFX and prevents spam.
Player is invulnerable during dash.
🚀 Ship Systems
Ship Hull/Armor health now persists between sessions.
Ships in new games start with damaged hull (story element - your task as always is to repair it )
Damage VFX Added (to be improved)
New Flyable Ship with interior added as a Story Element.
Ship Storage:
Can now eject items into space.
Can no longer transfer items to player if it exceeds inventory volume.

🔄 Inventory & Resource Systems
Items now:
Show % bar and capacity values (e.g., 50 / 100).
Have individual max capacity limits.
Recycling items now reflects reduced returns or no return if applicable.
Inventory Transfer:
Cleaner separation between Placing and Ejecting items.
Bug fixes and volume enforcement.
🔥 Plasma Harvester System Expansion
Introduced systems related to Plasma Collection and Handling:
Plasma Harvester is now craftable via build tool
Placed over a vent will cause the harvester to produce Plasma Canisters
Plasma Canisters can now be:
Moveable via the Tractor Tool only (not hand-collectable)
Transferred into Base Storage via the Transfer Dock.
Transfer Dock is now:
Fully buildable using the Build Tool.
Integrated into the base system with visual and functional tracking.
With proper plasma containment and transfer logistics now in place, expect further expansions to plasma harvesting, refining, and tech crafting in future updates.

🔌 Transfer Dock System
Transfer Dock Update:
Transfers Plasma Canisters and other items into Base Storage.
Tracks item charge levels.
Now buildable via Build Tool.
This will lead into powering your base and other base requirements coming to WarpedSpace

✅ Highlight Feature
Dash Mechanic with Invulnerability (Feedback Appreciated) Gives players a responsive, high-risk, high-reward movement option — both stylish and strategic
📅 Looking Ahead
The past month introduced powerful new gameplay systems, from base building improvements and survival mechanics to ship and hostile behavior enhancements. With keycard systems, resource control, and fine-tuned inventory management, WarpedSpace is "rapidly" becoming a deep, immersive survival experience ( well at least I think so )
Thanks again for playing WarpedSpace the Feedback is Important.
More content, polish, and surprises are on the way. Stay tuned and keep exploring!
See you in the void,
– WarpedSpaceDev