
🚀 Greetings Explorers!
This update is packed with: mission system improvements, bug fixes, UI updates, and expansions to core gameplay systems like building, scanning, EVA and now access to the new Forge System! [Testing Phase]
Thanks for all your continued support and feedback!
🌌 Story & Mission System
Story System Updated now supports multi-system missions and improvements to the current mission/story system.
Skimmer Missions – Introduced with supporting content.
Improved Mission System UX – Tasks and markers better reflect mission states.
Hostile Skimmer – Introduced with mission integration.

🏗️ Base Building & Construction
Base Building Mechanics Improved:
- Materials are now consumed during construction.
- Deconstruction implemented.
- Storage Items must be empty to be removed.
- Habitats can only be removed if anything built inside them has been removed.
- Added banners for Construction/Deconstruction status and material usage.
- Added Build Error Sound for better feedback.
Buildable Base Modules Added
Planter, Base Fabricator, Regen Pod, Small Habitat, Storage Shelf, Storage Locker
Base Shields & Shield Modules
- Feature Proximity-based On/Off.
General Improvements
Gravity and Air simulation improved.
Updated help panel and dynamic tooltips for Build Tool and other modes.
Help Panels – Now dynamically reflect context and added Regen Pod help.
Action Prompts Improved
- Now linked to Range Finder marker.
- Updated to support each tool context.
- Fixed flickering when tractoring.
- Wall of Debris – Now pushable.

🧪 Research System
UI Updates
Cleaner interface.
Research Now Reveals schematic requirements
Removed % once research is complete.
Added filters for better navigation.
🧠 Ship & EVA Updates
EVA Boost Improved
- Smoother ramp-up and better speed gain.
- Slower oxygen drain.
- New VFX and Camera Shake (toggle option coming soon™).
Agility Module Improvements
- More accurately affect strafe speeds.
Fixed bug where movement suddenly became too sensitive.
Ion Field Effect – Updated to impact ship speed correctly.
Shield Bug Fix – Ship is no longer indestructible if shield was 0 HP but active.

🌠 Null Space & Warp Gates
Null Space Warp Gates Re-Implemented
- Now uses new gate tech.
- Return gate updated.
- Improved transitions and visuals.
- Large Warper NPC Squid - can now drop warp tunnels again.
System Updates
Meteoroids now remain in their system when jumping
Skyboxes now update properly when returning from Null Space.
📡 Scanning & Exploration
Scanning Update
- Supports both Passive and Active Scanning.
- Item Scan Progress now persists
🛠️ Added Forge System 🛠️
Now testable via [F5]
The ability to Merge Ship Expansion Modules
Improve the ships performance in almost every way
Agility, Rate of Fire, Armor Regen, Weapon Energy Pool
and much more!
🐛 Bug Fixes
Fixed long-standing shield/armor bug making ships invulnerable.
Ship computer now marks collectibles without needing to re-board.
Thanks again for playing Warped Space the Feedback is Important.
More content, polish, and surprises are on the way. Stay tuned and keep exploring!
- Warped Space Dev