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11/28 Update Note Details

Greetings, Warriors!
It's Paragon: The Overprime.

We have upcoming news coming from Planet Prime.

We appreciate your continued interest and support. 
Please see below for details.

11/28 Update Note

New Hero MARTY: Added

[MARTY:]

Hero Introduction [Link]

3 New Skins Added

- Rare (1 skin): MARTY:
- Heroic (1 skin): Sevarog
- Master Skin (1 skin): MARTY:

[Rare]
- MARTY:: Summoner of Illusion

[Master Skin]
- MARTY:: The Master

[Heroic]
- Sevarog: Disciple of Twilight

Permanent Discount on Zena

[Current Price]
- 210 Kima or 6,000 Renar

[Changed Price]
- 100 Kima or 3,000 Renar

Hero & Item Notifications 

Hero Balance Changes

[Riktor]

1. Deadly Chain Whip (RMB-Skill)
- Decreased Cooldown
Before: 12/11/10/9/8
Now: 11/10/9/8/7

- Decreased Mana Cost
Before: 100
Now: 90

2. Electro Shock (Q-Skill)
- Increased Silence Duration
Before: 1.8 sec
Now: 2.2 sec

- Decreased Base Damage
Before: 70/120/170/220/270
Now: 60/100/140/180/220

3. Electro Storm (E-Skill)
- Decreased Base Damage
Before: 14/19/24/29/34
Now: 12/16/20/24/28

- Decreased Magical Power Coefficient
Before: 0.48
Now: 0.38

4. Blazing Chain Whip (R-Skill)
- Decreased Base Damage
Before: 120/170/220
Now: 80/120/160

- Decreased Magical Power Coefficient
Before: 1.35
Now: 0.95

- Increased Stun Duration
Before: 1.5 sec
Now: 2 sec

- Adjusted Cooldown
Before: 100/85/70
Now: 110/90/70

Dev Comments
Riktor was designed to be more of a Support hero, but he has become a hero that deals a lot of damage in a short amount of time when equipped with offensive items. To balance this, we're decreasing Riktor's skill damage and enhancing his supportive capabilities for allies.

[Morigesh]

1. Soul Collection (RMB-Skill)
- Decreased Magical Power Coefficient
Before: 1
Now: 0.88

2. Horde (E-Skill)
- Adjusted Cooldown
Before: 16/15.5/15/14.5/14
Now: 18/17.5/17/16.5/16

3. Hex Doll (R-Skill)
- Decreased Magical Power Coefficient
Before: 1.55
Now: 1.45

Dev Comments
Morigesh had an advantage over other heroes in lane combat, as she could quickly approach enemies with Horde (E-Skill) and deal damage with her locked-in skills. Additionally, her sustainability increased as she recovered Health using Horde (E-Skill) after engaging an enemy hero. To balance her lane combat strength, we've adjusted the Magical Power Coefficient and reduced the cooldowns for Morigesh.

[Aurora]

1. Glacier Explosion (R-Skill)
The damage dealt to T-ons and monsters has been adjusted to match the damage dealt to heroes.

Dev Comments
We've added an effect to Frigid Illusion (RMB-Skill) to allow players to play strategically to anticipate and avoid enemy projectile skills. In addition, we've added the same effect to all skills with projectile condition. The skills with projectile conditions are listed below.

Murdock's Target Check (Q-Skill)
The Fey's Forest's Warning (E-Skill)
Shinbi's Call of the Goddess (R-Skill)
Revenant's Storm of Bullets (Q-Skill) and Abysmal Prison (R-Skill)
Belica's Paralyzing Shot (R-Skill)
GRIM.exe's Tracking Orb (R-Skill)
Gadget's Obsessive Bomb (Q-Skill)
Morigesh's Hex Doll (R-Skill)
Iggy & Scorch's Basic Attack from Mini Turret
MARTY:'s Ranged Basic Attack from Yaksha
Ranged T-on's Basic Attack
Prime Guardian's Projectile
Tower's Projectile
Inhibitor's Projectile
Core's Projectile

[Yin]

1. Wind Whip (E-Skill)
Before: No Reduction in Damage
Now: Reduction in Damage every time an enemy is hit.

Damage Reduction on Hit: 18%/14%/10%/6%/2%
Maximum Damage Reduction: 90%/70%/50%/30%/10%

Dev Comments
Yin's "Wind Whip (E-Skill)" applied the same amount of damage to all enemies in front, making it excessively powerful in situations with multiple enemies. Additionally, when equipped with Life Steal items, it led to a situation where Health was instantly recovered. A damage reduction effect has been added to reduce the occurrence of skill effects.

Item Reworks

[Ghost Axe]

1. Effects
Before: Dealing Physical Damage to an enemy hero decreases the enemy's Healing by 40% for 4 sec each time.

Now: A successful Basic Attack or Skill Attack on an enemy hero decreases Healing by 40% for 3 sec, and deals 10% Bonus Damage when attacking the target with decreased Healing.

Dev Comments
The lack of damage from the Ghost Axe made it very difficult for Junglers to defeat enemies even after purchasing it. We've added an item effect to compensate for this lack of damage in situations where a healing reduction item is needed.

[Blue Heart]

1. Effects
Before: Grants a Shield that blocks a single skill attack from an enemy hero.

Now: Grants a Shield that blocks a single skill attack from an enemy hero. Increases the Hero's Magical Power by 15% while the Shield is on. (50 sec)

Dev Comments
We've added item effects so that instead of consuming a Shield to block a single enemy skill attack, you can take strategic actions to deal significant damage to your enemies while using the Shield.

[Shortsword of Decay]

Before: Dealing Physical Damage to an enemy hero decreases the enemy hero's Healing by 15% for 4 sec each time, affecting both Regeneration and Recovery. The effect stacks up to 3 times.

Now: Dealing Physical Damage to an enemy hero decreases the enemy hero's Healing by 40% for 3 sec each time, affecting both Regeneration and Recovery.

Dev Comments
In the October item balance patch, we made adjustments to the lower grade item Destroyer's Dagger, making the trigger for the Shortsword of Decay effect more challenging than that of the Destroyer's Dagger. We've altered the item's effect to ensure that Shortsword of Decay remains effective and doesn't fall behind.

[Mini Moda]

1. Effects
Before: Slows the target by 30% for 2 sec every time skill attack deals Damage to the enemy.

Now: Slows the target by 30% for 2 sec every time skill attack deals Damage to the enemy. Additionally, deals 10% Bonus Damage to the Slowed enemy.

Dev Comments
The slow effect alone wasn't adequate for the item to function effectively for heroes with Magical Power. We've added a Bonus Damage on Slow to enhance the item's effectiveness and adjusted its effects to make it more appealing to specific heroes.

Item Balance Changes

[Artificial Gravity Inductor]

1. Effects
Physical Defense and Magical Defense now also increase when hit by T-ons and monsters at 9 stacks

Dev Comments
If a player was attacked by a T-on or monster while at 9 stacks and then reached 10 stacks after the hit, the Hero's Physical Defense and Magical Defense increase effect wouldn't be applied. We've fixed this issue so that the effect will be applied even if you reach 10 stacks by getting hit by a T-on or monster.

[Sierra Goggles]

1. Combination
Before: Vishanti Handgun + Vishanti Handgun + 800 Gold
Now: Vishanti Handgun + Vishanti Handgun + Vishanti Handgun + 600 Gold

Dev Comments
Upgrading from Sierra Goggles to Setar Chainsaw wasn't very efficient. We included the Vishanti Handgun as an ingredient while reducing the gold cost.

New Items Added

[Shield Shredder]

1. Stats
Physical Power 60
Physical Penetration 15

2. Combination
Giant's Dagger + Drill Rifle + Vishanti Handgun + 300 Gold

Dealing damage to the enemy hero decreases the effectiveness of their Shield by 30% for 3 sec. Additionally, deals Bonus Physical Damage equal to 40% of the Hero's Physical Power to the target with Shield.

Dev Comments
This is the first Shield counter item that reduces the amount of shield the target receives and deals Bonus Damage. This is a useful item for Warriors and Jungle heroes that rely on Physical Power, depending on the situation, Rangers can also make good use of it. Consider purchasing this item if you're up against an enemy team with heroes wielding Shield skills.

[Hunting Instinct]

1. Stats
Physical Power 50
Physical Penetration 15
Cooldown Decrease 10%

2. Combination
Drill Rifle + Reservist's Pistol + Vishanti Handgun + 550 Gold

Upon defeating an enemy hero, grants a Shield that absorbs 290-460 Damage for 25 sec. Increases the Hero's Physical Power by 15% and Movement Speed by 7% while the Shield lasts.

Dev Comments
Given that Hunting Instinct triggers only upon defeating a hero, it becomes useful for Jungle heroes who rely on Physical Power and frequently engaged in situations that require enemy takedowns. Ranger heroes with a high Physical Power Skill Coefficient can also effectively utilize this item. Defeating an enemy hero allows for direct intervention in another lane, as it grants you Shield and Movement Speed increase effect. The shield you gain can be used to engage a hero hiding at a tower or turn the tide of a fight against an enemy Jungle hero.

[Blood Offering]

1. Stats
Magical Power 100
Cooldown Decrease 10%
Movement Speed 2%

2. Combination
Valley Crystal + Valley Crystal + Orb of Harmony + 550 Gold

Gains 1 Sacrifice stack upon defeating a T-on, and 6 Sacrifice stacks upon defeating an enemy hero. Increases the Hero's Magical Power by 7 and Movement Speed by 1.5% per stack. Stacks last for 20 sec and can stack up to 6.

Dev Comments
Blood Offering triggers based on a T-on kill condition, making it a useful item for Magical Power heroes who can swiftly kill T-ons. Its stacking effect enables you to apply pressure to the enemy lane and swiftly move to other lanes. The Movement Speed boost aids in evading enemy skills and helps engaging with enemy Jungle heroes a bit more easily. The effect stacks upon defeating an enemy hero, so you can trigger the effect even if you don't have T-ons nearby.

[Shockwave Generator]

1. Stats
Magical Defense 35
Health 600
Cooldown Decrease 10%

2. Combination
Carbon Alloy Vest + Kinc Horn + Sap of the Sacred Tree + 350 Gold

When Health is 30% or lower, deals 200 Magical Damage to all nearby enemies and Stuns for 2 sec. (100 sec)

Dev Comments
This is a great item for heroes with few crowd control skills or those lacking an escape skill. It synergizes well with heroes that deal sustained AoE damage. The higher the Max Health, the faster the effect can be triggered. This item can be a game-changer in unfavorable combat situations.

[Unfair Trade]

1. Stats
Magical Power 45
Mana Regen 3
Cooldown Decrease 10%
Movement Speed 5%

2. Combination
Orb of Harmony + Orb of Harmony + Jewel of Vitality + 550 Gold

Decreases the nearby enemy heroes' Healing and Shield amount by 30%, and increases the ally hero's received all Health Recovery and Shield effect by 20%.

Dev Comments
Useful for Support heroes with skills that grant Health Recovery and Shield to their allies. This is the first healing and Shield decrease item tailored for Support heroes. It allows a Support hero to choose this item if an ally hasn't purchased a healing decrease item. As it triggers within an area of effect, skillful positioning is crucial when using the item.

Karma Balance Changes

[Demoralization]

1. Effects
Before: Decreases the nearby enemy heroes' Physical Defense and Magical Defense by 55% and Slows them by 55% for 5 sec. (180 sec)

Now: Decreases the nearby enemy heroes' Physical Defense and Magical Defense by 60% and Slows them by 60% for 3 sec. (190 sec)

[Weakened]

1. Effects
Before: Decreases the nearby enemy heroes' Attack Speed, Physical Power, and Magical Power by 40% for 8 sec. (170 sec)

Now: Decreases the nearby enemy heroes' Attack Speed, Physical Power, and Magical Power by 50% for 6 sec. (160 sec)

Dev Comments (Regarding Weakened and Demoralization)
Demoralization Karma had a significant impact in all fights. The Karma was amplifying the power of Assassins and Warriors while diminishing the power of Tanks.
On the contrary, Weakened Karma had very limited options due to Demoralization Karma.
We've reduced its duration and enhanced its effectiveness to make it more noticeable.

[Purge]

1. Effects
Before: Removes all debuffs from the Hero, then becomes Unblockable for 2 sec. (180 sec)

Now: Removes all debuffs from the Hero, then becomes Unblockable for 2 sec. (160 sec)

Dev Comments
We've adjusted the cooldown so that you can use Purge more frequently.

System Added/Improved

[Legendary Skin Exclusive Animation and Background Music Added]
- Steel: Escapee
- Gideon: Chaos Orbit

[Emote System Added]
- 9 emojis have been added: 4 emojis are free, and 5 emojis can be purchased with Renar and Kima.
- 20 emotions have been added: 10 emotions are free, and the remaining 10 emotions can be purchased with Renar and Kima.

[End of Competitive Season and Reward Distribution]
- Players who achieved Gold rank or higher during the season will receive Belica's Dreamcatcher skin.

*Belica: Dreamcatcher

[Next Competitive Season Details]
- Competitive Season 3 start date: After the 11/28 update - before the official launch in 2024 (TBA)
- Competitive Season 3 Reward: Rampage "Ancient God's Blessing" (placeholder) Skin

*Rampage: Ancient God's Blessing (placeholder)

*Some details in the new season may be subject to change. Prior notice will be given regarding any changes.

[Item Preset Count Changes]
- Before: 5
- Now: 10

- [Settings] > [Accessibility] > Color Vision Adjustment feature will be disabled.

[Custom Game's Spectator UI Improvements]
- The Spectator UI has been improved so spectators can better observe the game.
- Total Golds by Team info: The total amount of Gold obtained by each team is displayed after the game starts.
- Hero's Possessed Gold info: Displays the amount of Gold the hero currently possesses.

[Changes to the Shape of Fan-Shaped Collisions]

List of Changes

- Murdock's Shock Bullet (RMB-Skill)
- Drongo's Shrapnel Bazooka (R-Skill)
- Zena's Round & Round (Q-Skill)
- Kallari's Evil Vow (R-Skill)
- Sevarog's Deadly Declaration (R-Skill)
- Grux's Rage (RMB-Skill)
- Steel's Shield Bash (RMB-Skill)
- Riktor's Blazing Chain Whip (R-Skill)
- Crunch's Crunch Blow (E-Skill)
- Every Melee Hero's LMB-Skill Attack

[Changes to Player Names Displayed during the Draft Phase]
- Before: Silla, Earth, Wind, Fire, Water
- Now: Player 1, Player 2, Player 3, Player 4, and Player 5

[Others]
- An effect has been added that redirects incoming projectiles toward the statue created by Frigid Illusion (RMB-Skill) when using Aurora's Frigid Illusion (RMB-Skill).
- Steel's Ironclad Wall (E-Skill) has been changed to block enemy projectiles and ranged basic attacks.
- Adjusted the portrait size for Gideon's rare skin "Starving Pirate."
- Changed the icons for the Tattoo of Defense and Tattoo of Resistance items.
- The pupil effect displayed above a hero when spotted by an enemy while in stealth will be removed.
- The 'Request Friend' button will change to the [Enabled] state when you view past Battle Record results, allowing you to request friends.
- In-game "Core" design will be changed.
- Added the song "Assemble" by MAVE: as background music in the game lobby.
- Skill guide videos will be added to [Lobby] > [Hero Info].
- You can now clear missions while playing in AI Battles.
- The refresh feature has been added to the Post Box.
- Item purchase feedback effect will be added within the Collection (Hero).
- For R-Skill only, the skill will be instantly canceled without applying a cooldown if the target disappears.

Bug Fixes

- Fixed an issue where Serath's Descending (E-Skill) cooldown was being incorrectly applied based on its usage duration.
- Fixed an issue where Yin's Aerial Acrobatics (Q-Skill) on a jungle monster caused the monster's attack effect to stay randomly.
- Fixed an issue where using Teleportation Karma while activating Howitzer's 'Showtime!' (R-Skill) caused Howitzer to become airborne and unable to move.
- Fixed an issue where Crunch did not experience an item cooldown when activating the "Star's Grace" item effect using the "Crunch Encore! (R-Skill)".
- Fixed an issue where clicking on a certain area in the lobby would make the mouse cursor disappear.
- Fixed an issue where the portal's pillar of light effect was displayed inconsistently.
- Fixed an issue where the voting icon would leave the UI when receiving 7 honor votes or more.
- Fixed an issue where players could ban the same hero multiple times in Competitive mode.
- Fixed an issue where the icon for a player with Honor Grade 3 was displayed as a Grade 1 icon on the loading page before entering the game.

The provided information may be subject to change. 
Please see the notices for details.
 
Thank you.