Greetings, Warriors!
It's Paragon: The Overprime.
We have upcoming news arriving from Planet Prime.
We appreciate the continued interest and support.
Please see below for details.
11/16 Update Note
2 New Skins Added
- 2 Rare skins: Crunch and Drongo
[Rare]
- Crunch: Black Ink

- Drongo: Green Alien

Discounted Skins Notifications
[Legendary]
- Steel: Escapee (210 Kima ▶ 150 Kima)
[Heroic]
- Muriel: Setricta V.O.A. (100 Kima ▶ 80 Kima)
[Rare]
- Howitzer: The Great Howitzer (70 Kima ▶ 50 Kima)
Hero & Item Notifications

Hero Balance Changes
[Phase]

1. Synchronizer (RMB-Skill)
- Decreased Duration
Before: 25 sec
Now: 10 sec
Dev Comments
The long duration of Synchronizer (RMB-Skill) made it difficult for Melee heroes to deal with it, so we've adjusted the duration to allow Melee heroes to deal with Phase.
[Zena]

1. Leap Through Time (RMB-Skill)
- Decreased Attack Speed
Before: 0.1/0.15/0.2/0.25/0.3
Now: 0.12/0.14/0.16/0.18/0.2
- Decreased Attack Speed Duration
Before: 5
Now: 3
2. Round & Round (Q-Skill)
- Decreased Shield Value
Before: 55/75/95/115/135
Now: 40/55/70/85/90
- Decreased the Shield Value Proportional to the Number of Enemies Hit
Before: 45/55/65/75/85
Now: 22/34/46/58/70
3. Fly High (E-Skill)
- Decreased Airborne Height and Duration
Before: 1 sec
Now: 0.8 sec
4. Five Stars (R-Skill)
- Decreased the Attacked Target's Physical Defense Decrease Effect
Before: 0.4
Now: 0.15/0.25/0.35
- Decreased 5th Attack's Base Damage
Before: 70/105/140
Now: 50/75/100
- Decreased 5th Attack's Physical Power Coefficient
Before: 0.65
Now: 0.6
Dev Comments
Zena had a very favorable skill structure in all situations, so we reduced her powers slightly.
[Grux]

1. Rage (RMB-Skill)
- Decreased the Overall Damage Physical Power Coefficient
Before: 0.85
Now: 0.72
2. Fury of the Great Chieftain (R-Skill)
- Decreased Stun Duration
Before: 1.5
Now: 1.2
- Decreased Power Increase Value
Before: 0.35/0.5/0.6
Now: 0.3/0.45/0.55
Dev Comments
His high instant damage made him more suitable for Assassin gameplay. We've adjusted his overall damage to better align with the role and position of a Warrior hero.
[The Fey]

1. Forest's Will (RMB-Skill)
- Decreased Base Damage
Before: 45/50/55/60/65
Now: 33/36/39/42/45
- Decreased Last Explosion Damage
Before: 33/36/39/42/45
Now: 18/21/24/27/30
- Increased Last Explosion Damage Coefficient
Before: 0.65
Now: 0.9
Dev Comments
The effectiveness of Forest's Will (RMB-Skill) allowed her to quickly clear the lane and easily gain dominance on lane fights. We've adjusted the damage of Forest's Will (RMB-Skill) to slightly reduce her lane combat power.
[Twinblast]

1. Burn to Ashes! (Q-Skill)
- Decreased Base Damage
Before: 15/30/45/60/75
Now: 13/26/39/52/65
- Decreased the Overall Damage Physical Power Coefficient
Before: 0.3
Now: 0.26
2. Equilibrium (R-Skill)
- Decreased the Overall Damage Physical Power Coefficient
Before: 0.65
Now: 0.62
Dev Comments
Burn to Ashes! (Q-Skill) has a smart key setting that allows you to quickly fire 3 grenades, resulting in high instant damage in early lane fights. We've adjusted the damage to allow for reasonable lane fights with other Ranger heroes.
[Aurora]

1. Glacier Explosion (R-Skill)
- Increased Glacier Explosion Area
Before: 550
Now: 750
2. Glacial Barrier (E-Skill)
- Decreased Cooldown
Before: 10/9.5/9/8.5/8
Now: 9/8.5/8/7.5/7
- Decreased Mana Cost
Before: 75/80/85/90/95
Now: 70/75/80/85/90
- Increased Damage Based on the Hero's Max Health
Before: 0.032
Now: 0.038
Dev Comments
Aurora's contribution to large-scale fights has been low due to her low offensive abilities. We want to increase her contribution to fights by adjusting overall skills.
[Narbash]

1. Inspirational Anthem (E-Skill)
- Changed the Inspirational Anthem skill to not be disrupted by an attack that applies debuffs.
Dev Comments
While using Inspirational Anthem (E-Skill), receiving a debuff would often interrupts the skill, as well as a lack of awareness of turning the skill on and off. We've improved usability by adjusting Inspirational Anthem (E-Skill) to no longer be interrupted when receiving a debuff while the skill is active.
[Murdock]

1. Shock Bullet (RMB-Skill)
- Increased Knock Back Distance
Before: 600
Now: 700
2. Target Check (Q-Skill)
- Increased Attack Range
Before: 1,400
Now: 1,450
Dev Comments
The overall skill set is very long-range focused, making it very difficult to use the skill when the enemy hero gets closer. We've adjusted the push distance of the Shock Bullet (RMB-Skill) to give the hero a bit more attack range.
[Iggy & Scorch]

1. Another Friend (Q-Skill)
- Increased Mini Turret Base Health
Before: 150
Now: 185
- Increased Mini Turret Health Growth
Before: 85
Now: 105
- Decreased Skill Range
Before: 550
Now: 500
- Decreased Mana Cost
Before: 80/90/100/110/120
Now: 80/85/90/95/100
2. Dynamic Duo (E-Skill)
- Increased the Overall Damage Magical Power Coefficient
Before: 0.13
Now: 0.22
- Decreased Duration
Before: 3
Now: 2
Dev Comments
The mini turrets summoned by Iggy & Scorch were easily destroyed, leading to lower combat contribution. Additionally, they provided gold upon destruction, contributing to the enemy's rapid growth. To increase their combat contribution, we raised the difficulty of mini turret destruction and decreased the effectiveness of other skills as mini turrets are their main skill.
[Sevarog]

1. Soul Steal (Q-Skill)
- Adjusted the number of stacks for Max Health Boost effect.
Before: HP 3 per Stack
Now: HP 4.2 per Stack
- Adjusted Sevarog's shoulder pad effect according to level change.
Before: 10/20/40
Now: 20/60/100
Dev Comments
Adjusted the Max Health increase per soul stack to allow Sevarog to contribute more in the late game fights.
[Kallari]

1. Faded Light (Q-Skill)
- Increased Movement Speed
Before: 0.1
Now: 0.15
Dev Comments
After the mechanic change of Brand (RMB-Skill), it became necessary to get close to enemies to inflict significant damage. To enhance skill combos, we adjusted the Movement Speed of Faded Light (Q-Skill).
[Sparrow]

1. Focus (RMB-Skill)
- Increased the Overall Damage Physical Power Coefficient
Before: 0.75
Now: 0.78
2. Swift Arrow (E-Skill)
- Increased Mana Cost
Before: 50
Now: 60
- Decreased Cooldown
Before: 18/17/16/15/14
Now: 15/14.5/14/13.5/13
3. Hail of Arrows (R-Skill)
- Decreased Duration
Before: 5/6/7
Now: 5/5.5/6
- Increased AoE % Power
Before: 0.4/0.45/0.5
Now: 0.55/0.6/0.65
Dev Comments
We increased the overall combat contribution of Sparrow.
Item Balance Changes
[Miter of the High Priest]

1. Stats
Before: Physical Defense 25, Magical Defense 30, Health 200, Cooldown Decrease 10%
Now: Physical Defense 25, Magical Defense 30, Health 300, Cooldown Decrease 10%
2. Price
Before: 2,600 Gold
Now: 2,500 Gold
Dev Comments
Adjustments have been made to overall stats so that Tank heroes can also purchase the item to protect allies more efficiently. This also aims to encourage heroes like Dekker and Steel, who lack support skills, to purchase the item and make it more effective in defending allies.
[Mana Black Hole]

1. Effects
Before : Decreases the hero's received Magical Damage by 15%
Now : Decreases the hero's received Magical Damage by 20%
Dev Comments
Adjustments have been made to allow Ranger or Warrior heroes to counter by purchasing the item when facing enemy Caster heroes dealing significant instant Magical Damage.
[Sweet Life]

1. Effects
Before : Killing an enemy hero or assisting in a kill recovers 2.5% of Max Health and 2.5% of Max Mana for 5 sec every 1 sec. The Recovery effect is activated only once every 12 sec, even if multiple enemy heroes are defeated within 12 sec.
Now : Killing an enemy hero or assisting in a kill recovers 2% of Max Health and 2% of Max Mana for 5 sec every 1 sec. The Recovery effect is activated only once every 5 sec, even if multiple enemy heroes are defeated within 5 sec.
Dev Comments
To maximize synergy with heroes requiring sustainability, item effects now trigger more frequently, but the recovery effect has been decreased.
[Mathematician's Intro to Architecture]

1. Effects
Before: Grants a stack of Mathematician's Power every time a skill hits an enemy. (3 sec) A successful skill hit at 2 stacks deals Bonus Magical Damage equal to 40% of Magical Power and recovers the hero's Health by 30% of Magical Power.
Now : Grants a stack of Mathematician's Power every time a skill hits an enemy. (2 sec) A successful skill hit at 2 stacks deals Bonus Magical Damage equal to 50% of Magical Power and recovers the hero's Health by 50% of Magical Power.
2. Price
Before: 3,250 Gold
Now: 3,000 Gold
Dev Comments
Item cooldown has been adjusted to make it more appealing to heroes with short skill cooldowns. Additionally, Health Recovery has been adjusted to somewhat compensate for the melee Caster heroes with low Health and Defense.
[Gloves of Jealousy]

1. Effects
Before: Dealing Damage with a Basic Attack within 6 sec of using a skill deals Bonus Magical Damage equal to 75% of Magical Power to the enemy. (2.5 sec)
Now : Dealing Damage with a Basic Attack within 6 sec of using a skill deals Bonus Magical Damage equal to 75% of Magical Power to the enemy. (1.5 sec)
2. Stats
Before: Magical Power 80, Cooldown Decrease 10%
Now: Magical Power 85, Cooldown Decrease 10%
Dev Comments
Cooldown adjustments have been made to facilitate more efficient use of items and skill combinations.
[Ekidna's Trick]

1. Stats
Before: Magical Power 60, Mana 500
Now: Magical Power 55, Mana 900
2. Combination
Before : The Great Scepter + Dekima Energy Reflux + Branch of the World Tree
Now : The Great Scepter + Dekima Energy Reflux + Mana Gemstone
[Flares ID]

1. Stats
Before: Magical Power 65, Mana 400, Cooldown Decrease 10%
Now: Magical Power 70, Mana 500, Cooldown Decrease 10%
Dev Comments (Regarding Ekidna's Trick and Flares ID)
To encourage Caster heroes to consider both offensive and defensive item builds, adjustments have been made to the Max Mana Increase of the item.
[Witch's Vial]

1. Effects
Before : A Critical Hit increases Physical Defense Nullification by 20% and Attack Speed by 15% for 3 sec.
Now : A Critical Hit increases Physical Defense Nullification by 25% and Attack Speed by 10% for 3 sec.
2. Price
Before: 2,900 Gold
Now: 3,100 Gold
Dev Comments
Originally, items designed to counter Tank heroes were Witch's Vial and Setar Chainsaw. However, Witch's Vial showed excellent efficiency for any hero, regardless of the item's role. Therefore, adjustments have been made to the effect and price of Witch's Vial so that players can also choose Setar Chainsaw depending on the situation when countering Tank heroes is required.
[Fruit of Greed]

1. Effects
Before: Increases the Hero's Magical Penetration by 15 and Magical Defense by 10 for every nearby enemy Hero.
Now : Increases the Hero's Magical Penetration by 12 and Magical Defense by 12 for every nearby enemy Hero.
2. Stats
Before: Magical Penetration 15, Magical Defense 40, Health 350, Cooldown Decrease 10%
Now: Magical Power 20, Magical Defense 30, Health 400, Cooldown Decrease 10%
Dev Comments
Item stats have been changed to focus more on Magical Power, making Caster heroes consider purchasing the item. Additionally, adjustments have been made to make the item more efficient for defense than offense.
[Malodorous Spray]

1. Effects
Before: Increases the Hero's Physical Power by 12 and Physical Defense Nullification by 10% for every nearby enemy Hero.
Now : Increases the Hero's Physical Power by 12 and Physical Defense Nullification by 5% for every nearby enemy Hero.
2. Stats
Before: Physical Power 35, Physical Penetration 20, Health 200, Cooldown Decrease 10%
Now: Physical Power 35, Physical Penetration 15, Health 200, Cooldown Decrease 10%
Dev Comments
We adjusted the efficiency of this item because melee attack-based heroes and Assassin heroes who purchased it were having a significant impact, even against Tank heroes.
System Added/Improved
[Others]
- Chat will be disabled in the result screen.
Bug Fixes
- Fixed an issue with Yin's Wind Whip (E-Skill) that allowed her to attack towers while in the activated state without being hit by the tower.
- Fixed an issue where Wukong experienced frame drops during sprint.
- Fixed an issue where Crunch using Crunch Charge! (RMB-Skill, enhanced) on an enemy hero at the skill end point resulted in the attacked hero being unable to move.
- Fixed an issue where Aurora's Frozen Track (Q-Skill) caused frame drops when using the skill on multiple T-ons.
- Fixed an issue where a popup prompting for an update did not appear when logging in with an older version of the client.
- Fixed an issue where a random abnormal screen display would happen after a Custom Game ended.
The provided information may be subject to change.
Please see the notices for details.
Thank you.