Greetings, Warriors!
It's Paragon: The Overprime.
We have upcoming news arriving from Planet Prime.
We appreciate the continued interest and support.
Please see below for details.
10/31 Update Note
New Hero Yin Added
[Yin]

2 New Skins Added
- Heroic (1 skin): Yin
- Master Skin (1 skin): Yin
[Heroic]
- Yin: Blue Cloud

[Master Skin]
- Yin: The Master

Discounts on 3 Skins
[Legendary]
- Dekker: Explorer of Knowledge (210 Kima ▶ 150 Kima)
[Heroic]
- Maco: Maspa (100 Kima ▶ 80 Kima)
[Rare]
- Wraith: Subject XIV (70 Kima ▶ 50 Kima)
Zena Discount Announcement
In this late November update, a special celebration is coming to Paragon for Zena.
To celebrate, we're permanently reducing the price of Zena starting with the late November update.
[Current Price]
- 210 Kima or 6,000 Renar
[Changed Price]
- 100 Kima or 3,000 Renar
Stay tuned to find out which hero will join Zena.
End of Competitive Season & Competitive Bonus Time Announcement
The ongoing Competitive season is scheduled to end with the late-November update, followed by the start of the preseason.
Warriors who have achieved Gold rank or higher during the season will receive a special skin, and we will be hosting the Competitive Bonus Time from the October 31st update until the late November update, so we kindly request for your participation.
[Competitive Bonus Time Announcement]
Bonus Time Reward
- Competitive Victory/Defeat EXP and Renar 2x
[Bonus Time Period and Date]
- 10/31/2023 update - the late November 2023 update
1) Asia Competitive Group
19:00 - 25:00(UTC+9)
2) Europe Competitive Group
08:00 - 14:00(UTC+9)
3) North America Competitive Group
01:00 - 7:00(UTC+9)
*Information Regarding Competitive Gold Rank or Higher Reward Skin Distribution
- Belica: Dreamcatcher

Hero & Item Notifications

Hero Balance Changes
[Wraith]

1. Zero Flag (RMB-Skill)
- Collision Size Adjusted
Before: 75
Now: 50
Dev Comments
Zero Flag (RMB-Skill) had a long range and large collision, making it very easy to hit enemies while dealing high damage. However, from the enemy's perspective, the large collision made it challenging to evade. We've adjusted the collision size to make dodging the skill more flexible and slightly reduced its power.
[The Fey]

1. Forest's Warning (E-Skill)
- Changed to allow collision to pass through structures.
Dev Comments
Forest's Warning (E-Skill) used to feel frustrating due to being obstructed by structures. In combat situations in narrow spaces, there were moments when you could overpower your opponent, but it felt like the skill was bugged because it got blocked by walls. To allow for more flexible skill combinations, we've made adjustments so that the collision of the Forest's Warning (E-Skill) can pass through structures.
[Crunch]

1. Crunch Charge! (RMB-Skill)
- Changed Crunch to move smoothly when crashing into structure and terrain.
[Dekker]

1. High Elasticity Plasma Ball (Q-Skill)
Collision Size Adjusted
Before: 150
Now: 75
Dev Comments
The High Elasticity Plasma Ball (Q-Skill) had a small plasma ball and had a significant impact on battles, making it challenging for opponents. To make it easier for opponents to avoid, and considering the substantial impact of this skill for Dekker, we've made some adjustments to encourage more cautious skill usage.
[Morigesh]

1. Soul Collection (RMB-Skill)
- Cooldown Adjusted
Before: 3.5
Now: 5.5/5/4.5/4/3.5
Dev Comments
To solidify Morigesh's role of stacking and becoming stronger over time, we've adjusted the cooldown of the Soul Collection (RMB-Skill).
[Revenant]

1. Storm of Bullets (Q-Skill)
- Base Damage Adjusted
Before: 8/14/20/26/32
Now: 6/11/16/21/26
Dev Comments
For Revenant, as his role revolves around a strong and impactful heavy hit, the dependency on the Storm of Bullets (Q-Skill) has significantly increased with the variety of Physical Penetration items. To shift the focus towards Basic Attacks, we've adjusted the damage of the Storm of Bullets (Q-Skill).
[Gideon]

1. Devour (R-Skill)
- Magical Power Coefficient Adjusted
Before: 0.35
Now: 0.38
Dev Comments
Gideon, when using Devour (R-Skill), becomes vulnerable on the battlefield, yet his damage was relatively low. Hence, we've made slight adjustments to the damage of Devour (R-Skill).
Item Balance Changes
[Ximmia's Toy]

1. Effects
Before: Deals Magical Damage equal to 8+1% of the caster's Max Health per sec to all nearby enemies. The damage is increased by 50% for T-ons and by 100% for monsters.
Now: Deals Magical Damage equal to 6+1% of the caster's Max Health per sec to all nearby enemies. The damage is increased by 50% for T-ons and by 100% for monsters.
2. Stats
Before: Physical Defense 55, Health 250
Now: Physical Defense 50, Health 250
3. Price
Before: 2,650 Gold
Now: 2,700 Gold
[Mutant Po]

1. Stats
Before: Magical Power 40, Physical Defense 30, Health 200, Cooldown Decrease 10%
Now: Magical Power 40, Physical Defense 20, Health 200, Cooldown Decrease 10%
2. Price
Before: 2,600 Gold
Now: 2,500 Gold
Dev Comments (Related to Ximmia's Toy and Mutant Po)
Currently, Tank heroes using Ximmia's Toy and Mutant Po items are playing both Tank and Warrior roles due to their high damage. To make Tank heroes more in line with their Tank role, we've made slight adjustments to the damage of Ximmia's Toy and the Physical Defense of Mutant Po.
[Margot's Stone]

1. Effects
Before: Consumes 45 Mana when landing a Basic Attack to an enemy, dealing Bonus Magical Damage equal to 60+30% of Magical Power. If the hero is low on Mana, the Bonus Magical Damage does not occur.
Now: Consumes 40 Mana when landing a Basic Attack to an enemy, dealing Bonus Magical Damage equal to 60+30% of Magical Power. If the hero is low on Mana, the Bonus Magical Damage does not occur.
Dev Comments
Certain items have shown great synergy with specific heroes, but their Mana consumption was excessively high, causing Mana management difficulties. To enhance their utility, we've adjusted the Mana consumption.
[Mini Moda]

- Slow effects that only applied to enemy heroes have been changed to apply to all enemies.
Dev Comments
We've made adjustments to allow the Slow effect to be applied to T-ons and monsters.
Karma Balance Changes
[Protection]

1. Overall Value Adjusted
Before: 78-605
Now: 62-470
2. Damage Taken Decrease Percentage Adjusted
Before: 0.5
Now: 0.35
Dev Comments
Protection Karma effect was overly powerful, making it exceptionally challenging to defeat heroes with this Karma in fights. This often led to extended matches. Therefore, we've made comprehensive adjustments to the values of Protection Karma.
System Added/Improved
[Effect Improvements]
- The number of people currently matchmaking will be displayed.
[MVP System Improvements]
- In addition to the MVP, it'll also select the best players from each position to be featured in the MVP.
[Chat Macro On/Off Option Subcategory Feature Added to Settings]
- All: Enable or disable all chat macro messages used in-game in bulk.
- Signal: Enable or disable the macro message in the chat window when using [Signal] in-game.
- Emote: Enable or disable the macro message in the chat window when using [Emote] in-game.
- Recall: Enable or disable the macro message in the chat window when using [Recall] in-game.
[Karma Display Effect Enchanced]
- The visuals for Karma use and taking damage will be enhanced for more intuitive perception.
- Target Karma: Courage and Consolation
[Step 2 of Tutorial Reopen]
- Added tutorials of the store and the consumable items.
- Added the step 2 of the tutorial item shop guide.
- Removed the Quick Shop guide and added the Auto-Purchase guide.
- Enhanced the Watcher's Eye installation goal position in the tutorial.
[The Number of Heroes Draft Picked from Competitive Draft Changes]
- Before: 2 Draft Picked Heroes
Draft pick the first hero from the Soul faction → Draft pick the second hero from the Eve faction → Select a hero from the Soul faction
- Now: 4 Draft Picked Heroes
Draft pick the first hero from the Soul faction → Draft pick the second and third heroes from the Eve faction → Draft pick the fourth hero from the Soul faction and then select a hero.
[Legendary Skin Effect Added]
- Added a recall, appearance animations, and sounds.
- Target skin: Gadget (Hardworking Mechanic) and Kallari (Gold Chaser)
[Skill UI Improvements]
- Improved the in-game skill on/off visibility.
[Others]
- Improved the distinction between consumable and regular item icons.
- Added the Hero Mastery badges to the in-game loading window.
- Removed the Announcements button in the Lobby.
- Improved the terrain near the Prime Spirit in the battlefield Agnis of Light.
- When displaying a specific UI by using the key, the display priorities between UIs have been organized.
- Improved the Scoreboard tooltip UI.
- Improved the animation of Auto-Purchase in the in-game store.
- Improved The Master skin effect animations.
- In the [Lobby], a Karma guide video will be added to the Karma page.
- The Halloween theme for the Agnis of Light Battlefield, Agnis of Light Battlefield BGM, T-on, and jungle monsters will end.
Bug Fixes
- Fixed an issue where, even though the conditions for Dekker's Elasticity Plasma Ball (Q-Skill) bounce were not met, it randomly did not bounce.
- Fixed an issue where, if a specific hero was hit by Morigesh's Bug Bomb (Q-Skill), the initial damage was not applied.
- Fixed an issue where the Bonus Damage from items was not displayed when using Morigesh's Bug Bomb (Q-Skill).
- Fixed an issue where, when a target marked for Morigesh's Soul Collection (RMB-Skill) died, the R-Skill state did not immediately change.
- Fixed an issue where the mini turret of Iggy & Scorch's Another Friend (Q-Skill) did not attack Watcher's Eye (including the Wraith's AI Scanner (Q-Skill)).
- Fixed an issue where the hit effect was not displayed every fourth attack of Aurora's Frost Sword (LMB-Skill).
- Fixed an issue where landing on the ice ring of Aurora's Glacial Barrier (E-Skill) after using Zena's Five Stars (R-Skill), damage is applied but Root is not applied.
- Fixed an issue where, when Howitzer canceled the use of Howitzer's Showtime! (R-Skill), it was displayed to other players with the booster activated.
- Fixed an issue where the gemstones fell in a location that did not match what was actually visible when using Maco's Maco Gift! (Q-Skill).
- Fixed an issue where Howitzer's Maco Strike! (R-Skill), and The Fey's Forest's Wind (Q-Skill) could not pass through the fog wall when used on a hill.
- Fixed an issue where, when using Countess's Shadow Ripple (Q-Skill) or Kwang's Rumble (Q-Skill), random Desync Correction (network error) occurred.
- Fixed an issue where, after Revenant dimensionally traveled using Abysmal Prison (R-Skill) and defeat an enemy, the screen effect was abnormally displayed.
- Fixed an issue where Revenant's Dokkaebi skin shoulder pad was excessively raised.
- Fixed an issue where the Stealth effect was being removed when Crunch used Crunch Charge! (RMB-Skill/Normal) to enter the Shadow Pond.
- Fixed an issue where the movement position jumped when Crunch used Crunch Charge! (RMB-Skill/Enhanced) in the Prime Spirit spawn area.
- Fixed an issue where Crunch was bouncing off walls when using Crunch Charge! (RMB-Skill).
- Fixed an issue where, when Crunch used Crunch Charge! (RMB-Skill/Enhanced) while in close proximity to an enemy hero, the collision target did not move together.
- Fixed an issue where location lag occurred when Crunch used Crunch Charge! (RMB-Skill).
- Fixed an issue where using Basic Attacks on Burning enemies with Serath's Summoned Angel of Balance (R-Skill) caused the Burning duration to refresh.
- Fixed an issue where Kwang did not have the motion of putting away the sword in during the recall motion when wearing the Trip to Hell skin.
- Fixed an issue where, when playing Feng Mao, using Teleportation Karma and the Great Leap (RMB-Skill) quickly, the player couldn't go farther than the teleport distance.
- Fixed an issue where Adele can randomly get stuck with an enemy hero when using Let Me Hold You (Q-Skill).
- Fixed an issue where Kwang's Rumble (Q-Skill) caused the animation jitter to heroes when using a charge skill while under Hold status.
- Fixed an issue where random Desync Correction (network error) occurred when using Teleportation Karma.
- Fixed an issue where, when there are multiple allies with Destruction Karma, the damage display related to Destruction Karma was not immediately updated, even if some of the allies with the Karma had left the battlefield.
- Fixed an issue where players getting stuck when using Teleportation Karma from underneath an arch to the top at the Agnis of Light battlefield.
- Fixed an issue where VR devices were activated at the start of the game.
- Fixed an issue where it was possible to install Watcher's Eye inside the body of the Prime Guardian.
- Fixed an issue where, after 60 minutes of gameplay, the game time was reset to 00.
- Fixed an issue where clicking the Sort button during the in-game shop's Auto-Purchase state would disable Auto-Purchase.
- Fixed an issue where, upon entering a Custom Game with the perspective fixed on a specific player in Spectator Mode, the Scoreboard could not be used.
- Fixed an issue where the mouse cursor disappeared when clicking on empty areas in the Lobby.
- Fixed an issue where recommended heroes for purchase were displayed as owned if they were rotation heroes.
- Fixed an issue where an afterimage in the tooltip displayed when hovering over the Low Priority Matchmaking icon.
- Fixed an issue where the Dominating Hero's effect colors were incorrectly displayed.
- Fixed an issue where the direction of the ranged attack crosshair was not properly displayed upon entering the game.
- Fixed an issue where Exploration Pass UI sound is played multiple times.
- Fixed an issue where the map information for jungle monsters was abnormally updated.
- Fixed an issue where, during movement with the auto-pathfinding feature, abnormal movement occurred when falling from high terrain to low terrain.
- Fixed an issue where, when AI bots were added in a Custom Game with two or more participants, causing their names to be displayed in English during the game.
- Fixed an issue where the recall icon could not be disabled when jumping in Sprint mode.
- Fixed an issue where Iggy & Scorch's mini turrets were not targeting the Watcher's Eye (including Wraith's AI Scanner).
- Fixed an issue where the Karma cooldown for players who disconnected mid-game appeared as 88 seconds.
- Fixed an issue where, upon completing a recall while facing the hero, the hero wouldn't immediately face the front of the base.
- Fixed an issue where heroes could become stuck at the top of the fog wall between the Mid Lane and the Prime Spirit.
- Fixed an issue where heroes played in Quick Battles and AI Battles weren't included in the [Played Heroes] information when checking the [All Modes] in the Lobby's [Profile] basic information.
- Fixed an issue where, after confirming skill preparation with camera effect in the Training Grounds, abnormal camera effects were displayed when changing heroes.
- Fixed an issue where ESC button was randomly disabled on the menu screen.
- Fixed an issue where clicking the Undo button in the in-game store would disable the recommended area, and even pressing the Auto-Purchase button wouldn't trigger a response.
- Fixed an issue where the Shield effect increase value of Trea's Band was incorrectly displayed as 30% instead of 40%.
The provided information may be subject to change.
Please see the notices for details.
Thank you.