Greetings, Warriors!
It's Paragon: The Overprime.
We have upcoming news arriving from Planet Prime.
We appreciate the continued interest and support. Please see below for details.
10/19 Update Note
9 New Skins Added
- Heroic (1 skin): Steel
- Rare (8 skins): Murdock, Twinblast, Grux, Sparrow, Gideon, Khaimera, Wukong, and Narbash
*Sale Period: after 10/19 update - before 11/16 update
[Heroic]
- Steel: One-Eyed Prometheus

[Rare]
- Murdock: Pumpkin Dock

- Twinblast: SkullBlast

- Grux: Goblin Grux

- Sparrow: Meow-Row

- Gideon: Hell Spawn Faustus

- Khaimera: Leather of the Dead

- Wukong: Hell Spawn Horn

- Narbash Pumpkin Bash

*Narbash (Pumpkin Bash) skin will be given at log in after the 10/19/2023 update and before the 11/16/2023 update.
Hero & Item Notifications

Hero Balance Changes
[Drongo]

1. Gas Bomb (Q-Skill)
- Cooldown Adjusted
Before: 15 sec
Now: 17 sec
2. Uranium Rounds (E-Skill)
- Hero's Max Health Damage on 3rd Hit Adjusted
Before: 0.05/0.055/0.06/0.065/0.07
Now: 0.04/0.045/0.05/0.055/0.06
- Movement Speed on 3rd Hit Adjusted
Before: 0.5
Now: 0.35
3. Shrapnel Bazooka (R-Skill)
- Ultimate Physical Power Coefficient Adjusted
Before: 1
Now: 0.9
- Cooldown Adjusted
Before: 90/80/70
Now: 100/90/80
- Base Damage Adjusted
Before: 330/430/530
Now: 300/350/400
Dev Comments
Drongo is showing stronger impact on all heroes than intended. We've maintained a strong counter against Tanks, and adjusted Uranium Rounds (E-Skill) to make it a bit easier for non-tank heroes to deal with.
[Revenant]

1. Mortal Shot (RMB-Skill)
- Damage Adjusted
Before: 0.1/0.325/0.55/0.775/1/1.225
Now: 0.08/0.292/0.504/0.716/0.928/1.14
2. Storm of Bullets (Q-Skill)
- Attack Range Adjusted
Before: 1,700
Now: 1,600
- Physical Power Coefficient Adjusted
Before: 0.06
Now: 0.048
3. Abysmal Prison (R-Skill)
- Cooldown Adjusted
Before: 130/110/90
Now: 130/120/110
- Enemy Health % Damage Adjusted
Before: 0.11/0.13/0.15
Now: 0.08/0.1/0.12
- Enemy Root Duration Adjusted
Before: 1.5
Now: 1.2
- Gold Gain from Defeating Enemy Adjusted
Before: 150/175/200
Now: 100/130/160
- Enemy Dimension Duration Adjusted
Before: 6/7/8
Now: 5/6/7
Dev Comments
The synergy between Revenant's Mortal Shot (RMB-Skill) and 'Storm of Bullets (Q-Skill) and the physical penetration ability was excessively good. We're looking to reduce Revenant's overall strength through adjustments to the overall damage output.
[Zena]

1. Leap Through Time (RMB-Skill)
- Physical Power Coefficient Adjusted
Before: 0.75
Now: 0.7
- Base Damage Adjusted
Before: 60/95/130/165/200
Now: 50/85/120/155/190
2. Five Stars (R-Skill)
- 1st-4th Hit Damage
Before: 30/40/50
Now: 20/30/40
- AoE Collision Damage Adjusted
Before: 80/160/240
Now: 70/105/140
- AoE Collision Physical Power Coefficient Adjusted
Before: 0.7
Now: 0.65
- Cooldown Adjusted
Before: 100/90/80
Now: 110/100/90
Dev Comments
The burst damage from Zena was excessively high, making it difficult for Rangers to respond. To make it a bit easier for heroes based on ranged attacks to deal with Zena, we've adjusted the damage output of her skills.
[Adele]

1. Let Me Hold You (Q-Skill)
- Cooldown Adjusted
Before: 6
Now: 7.5
2. Your Beautiful Scent (E-Skill)
- 3rd Hit Damage Adjusted
Before: 0.07/0.08/0.09/0.1/0.11
Now: 0.06/0.07/0.08/0.09/0.1
3. Where You Belong (R-Skill)
- Cooldown Adjusted
Before: 140/130/120
Now: 140/135/130
- Damage Based on Target's Additional Health Adjusted
Before: 0.15/0.16/0.17
Now: 0.12/0.13/0.14
Dev Comments
While Adele's role is clear, the synergy between Silence Karma and Where You Belong (R-Skill) was excessively strong, making it harsh for Tanks and Warriors. We've adjusted the overall damage output to make it easier for Tank heroes to deal with her.
[Narbash]

1. Marching Anthem (Q-Skill)
- Attack Speed and Movement Speed Adjusted
Before: 0.15/0.2/0.25/0.3/0.35
Now: 0.1/0.15/0.2/0.25/0.3
2. Inspirational Anthem (E-Skill)
- Health Recovery Adjusted
Before: 14/22/30/38/46
Now: 14/20/26/32/38
Dev Comments
After the Support item rework, the synergy between specific items and Narbash became so good that Narbash's popularity rose. However, due to the items, the sustainability of Narbash's skills became too high, so we've readjusted this aspect.
[Muriel]

1. Glory of Osyne (RMB-Skill)
- Shield Magical Power Coefficient Adjusted
Before: 0.85
Now: 0.75
- Movement Speed Value Adjusted
Before: 0.08/0.11/0.14/0.17/0.2
Now: 0.1/0.115/0.13/0.145/0.16
- Mana Cost Adjusted
Before: 70
Now: 75
2. Glowing Light (E-Skill)
- Shield Magical Power Coefficient Adjusted
Before: 0.6
Now: 0.5
Dev Comments
After the Support item rework, the synergy between specific items and Muriel became so good that Muriel's popularity rose. However, due to the items, the sustainability of Muriel's skills became too high, so we've readjusted this aspect.
[Aurora]

1. Glacier Explosion (R-Skill)
-Skill Area Adjusted
Before: 875
Now: 550
- 2nd Hit Skill Area Adjusted
Before: 550
Now: 300
Dev Comments
The combination of Aurora's Frozen Track (Q-Skill) and Teleportation Karma made it very difficult to avoid Glacier Explosion (R-Skill). We've adjusted the skill area to allow for slightly better room to deal with Aurora's quick approach and subsequent combos.
[Morigesh]

1. Soul Collection (RMB-Skill)
- Magical Power Coefficient Adjusted
Before: 1.08
Now: 1
- Base Damage Adjusted
Before: 60/90/120/150/180
Now: 50/80/110/140/170
- Mana Cost Adjusted
Before: 75/80/85/90/95
Now: 80/85/90/95/100
2. Horde (E-Skill)
- Magical Power Coefficient Adjusted
Before: 0.96
Now: 0.82
- Base Damage Adjusted
Before: 45/85/125/165/205
Now: 50/85/120/155/190
- Cooldown Adjusted
Before: 14/13.5/13/12.5/12
Now: 16/15.5/15/14.5/14
- Mana Cost Adjusted
Before: 85/100/115/130/145
Now: 80/95/110/125/140
- Health Recovery Adjusted
Before: 6.5/13/19.5/26/32.5
Now: 5/10.5/16/21.5/27
- Damage Adjusted
Before: 0.22/0.24/0.26/0.28/0.3
Now: 0.12/0.14/0.16/0.18/0.2
3. Hex Doll (R-Skill)
- Magical Power Coefficient Adjusted
Before: 1.85
Now: 1.55
- Base Damage Adjusted
Before: 140/180/220
Now: 110/150/190
- Cooldown Adjusted
Before: 110/95/80
Now: 110/100/90
- Skill Damage Increase per Stack Adjusted
Before: 0.04/0.08/0.12/0.16/0.2
Now: 0.03/0.06/0.09/0.12/0.15
Dev Comments
From the mid-game onwards, due to the high Magical Power Coefficient and Hex Doll (R-Skill) stacks, Morigesh's power became excessively high. Additionally, due to the sustainability of Horde (E-Skill), it was very challenging for enemies to deal with. We've slightly reduced Morigesh's power by adjusting overall damage and sustainability.
[Murdock]

1. Target Check (Q-Skill)
- Physical Power Coefficient Adjusted
Before: 0.06
Now: 0.065
2. Commence Bombardment (E-Skill)
- Physical Power Coefficient Adjusted
Before: 0.85
Now: 0.8
- Projectile Speed Adjusted
Before: 4,600
Now: 4,300
- Firing Mana Cost Adjusted
Before: 30
Now: 33
Dev Comments
There were significant complaints due to the high damage of Commence Bombardment (E-Skill) and the hard-to-dodge projectiles. We've made some adjustments to mana cost, projectile speed, and skill damage to allow for a more cautious use of Commence Bombardment (E-Skill).
[Sparrow]

1. Focus (RMB-Skill)
- Physical Power Coefficient Adjusted
Before: 0.6
Now: 0.75
- Mana Cost Adjusted
Before: 70
Now: 80
2. Rain of Arrows (Q-Skill)
- Base Damage Adjusted
Before: 15/20/25/30/35
Now: 20/25/30/35/40
- Physical Power Coefficient Adjusted
Before: 0.08
Now: 0.09
3. Swift Arrow (E-Skill)
- Mana Cost Adjusted
Before: 60
Now: 50
- Cooldown Adjusted
Before: 18/17.5/17/16.5/16
Now: 18/17/16/15/14
4. Hail of Arrows (R-Skill)
- Cooldown Adjusted
Before: 100/90/80
Now: 90/80/70
Dev Comments
From the mid-game onwards, there was a heavy reliance on Hail of Arrows (R-Skill). We've adjusted the overall damage output for more diverse skill combos.
[Countess]

1. Spin Slash (RMB-Skill)
- Magical Power Coefficient Adjusted
Before: 0.75
Now: 0.78
2. Blood Ripple (E-Skill)
- Magical Power Coefficient Adjusted
Before: 1.02
Now: 1.08
3. Thirst (R-Skill)
- Cooldown Adjusted
Before: 110/95/80
Now: 105/90/75
- Magical Power Coefficient Adjusted
Before: 1.05
Now: 1.15
Dev Comments
To clearly showcase the Assassin heroes' role, we've made adjustments to the overall damage output.
[Crunch]

1. Crunch Swing (Q-Skill)
- Physical Power Coefficient Adjusted (Including Enhancement)
Before: 0.8
Now: 0.9
2. Crunch Encore! (R-Skill)
- Cooldown Adjusted
Before: 25/20/15
Now: 20/16/12
Dev Comments
The threat and destructiveness of Crunch Encore! (R-Skill) were lower compared to other heroes' with jungle role. We've adjusted the cooldown of Crunch Encore! (R-Skill) to allow for more frequent use, and also adjusted the damage output of skills.
[Serath]

1. Angel's Wingbeats (RMB-Skill)
- Physical Power Coefficient Adjusted
Before: 0.8
Now: 0.92
Dev Comments
Skills that directly deal damage to enemies were lacking, putting the hero at a relative disadvantage in lane fights and monster kills. We've adjusted the damage output of main skill to enable better lane fights and field monster hunting.
[GRIM.exe]

1. Deflector Shield (RMB-Skill)
- Cooldown Adjusted
Before: 22/21/20/19/18
Now: 20/19/18/17/16
2. Displacement Blast (Q-Skill)
- Magical Power Coefficient Adjusted
Before: 0.95
Now: 0.98
- Projectile Speed Value Adjusted
Before: 3,200
Now: 4,000
- Projectile Gravity Value Adjusted
Before: 1,200
Now: 1,400
3. Suppression Mode (E-Skill)
- Mana Cost Adjusted
Before: 25
Now: 20
4. Tracking Orb (R-Skill)
- Magical Power Coefficient Adjusted
Before: 1.15
Now: 1.2
- Base Damage Adjusted
Before: 180/230/280
Now: 170/220/270
- Mana Cost Adjusted
Before: 90/140/190
Now: 100/140/180
Dev Comments
To increase contribution in mid-to-late game fights, we improved the usability of the main skill Displacement Blast (Q-Skill), including its area, speed, and overall damage output.
[Kallari]

1. Brand (RMB-Skill)
- Kallari Projectile Damage Adjusted
Before: 30/45/60/75/90
Now: 40/55/70/85/100
- Brand Base Damage Adjusted
Before: 80/105/130/155/180
Now: 80/110/140/170/200
- Brand Physical Power Coefficient Adjusted
Before: 0.72
Now: 0.82
2. Faded Light (Q-Skill)
- Back Attack Basic Power Adjusted
Before: 15/18/21/24/27
Now: 10/13/16/19/21
- Back Attack Physical Power Coefficient Adjusted
Before: 0.3
Now: 0.5
3. Evil Vow (R-Skill)
- Cooldown Adjusted
Before: 115/105/95
Now: 100/95/90
Dev Comments
From the mid-game onwards, the effectiveness sharply declined, making it difficult to maintain the unique role of an Assassin hero. To emphasize synergy with Physical Power items in the mid-to-late game, we adjusted the damage output of skills.
[Riktor]

1. Electro Shock (Q-Skill)
- Silence and Slow Duration Adjusted
Before: 1.5
Now: 1.8
- Cooldown Adjusted
Before: 11/10.5/10/9.5/9
Now: 10/9.5/9/8.5/8
개발자 의견
To assist allies a bit more efficiently, we've adjusted the Silence duration and cooldown of Electro Shock (Q-Skill).
[Shinbi]

1. Summon Phantom (Q-Skill)
- Magical Power Coefficient Adjusted
Before: 0.7
Now: 0.85
- Mana Cost Adjusted
Before: 60/70/80/90/100
Now: 55/65/75/85/95
2. Phantom Dance (E-Skill)
- Magical Power Coefficient Adjusted
Before: 0.3
Now: 0.5
3. Call of the Goddess (R-Skill)
- Cooldown Adjusted
Before: 100/85/70
Now: 90/80/70
Dev Comments
The Assassin hero had a challenge due to their weak Defense and Health, making it difficult to approach and deal damage to enemies. Alongside adjusting the damage output of the main skill, we've enhanced the efficiency of Phantom Dance (E-Skill) vamp effect.
Ranged Hero Base Stats Changes
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Item Balance Changes
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Item Reworks
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Karma Balance Changes
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System Added/Improved
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Bug Fixes
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▶ Please click the link below for details.
The provided information may be subject to change. Please see the notices for details.
Thank you.