Broken Dungeon v0.4.8 Change Log:
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(Additions)
- Being secretive doesn't appear to be helpful, so the Broken Dungeon now shows the current version number at the title scene.
- Dungeon monsters can't seem to follow orders to remain sneaky. Thus, adventurers now hear ominous laughter when the Dungeon Master skill is used. Additionally, each Dungeon Master skill now has its own sound effect that is heard along with the laughter.
- The creator of Broken dungeon (essentially...me) has decreed that branding must be visible to prospective adventurers. Thus, the SLAMS Games logo now plays at the start of the game.
- The Chimera's new shoes are lovely, but also noisy. Chimeras now have walking sound effects.
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(Changes)
- The AI dungeon master has been advised that not every monster wants to group up in a party. Thus, HARD difficulty has reduced cluster spawning from 100% chance to 75%.
- The AI dungeon master enjoys seeing its monsters born, so cluster spawning delays have increased to 2 seconds (up from 1.5 seconds) between monster spawns.
- The gods of the universe have deemed that too many visual resources are being used up by the Firestorm spell. Thus, fewer cloud and rock particles will now be rendered to maintain quality.
- Just like with vegetables, a variety is better than always the same thing. Thus, the AI Dungeon Master now has a 25% chance to purchase lower cost skills rather than always purchasing more expensive ones.
- Adventuring gnomes complained that aiming magic at an upward angle would cause controller oriented movement to reverse. Thus, the controller orientation anchor has been adjusted to provide 30 additional degrees of upward aiming before forward movement reverses. As a bonus effect, this has made underhand tossing of the Firestorm spell easier, as well.
- The local adventurer's guild has hired more literate employees. Thus, the Tips and Tricks card #12 now more accurately describes soul gains from defeating floor bosses.
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(Other)
- As debuffs can be applied to both monsters and adventurers, adventurers went on strike over the prospect of the future Shock debuff stunning for 3 seconds. Thus, the Shock debuff will cause a 50% reduction in damage dealt, instead. (this debuff is still under development and I am simply noting the change in direction)