(More or less!) Comprehensive list of changes:
Added:
- Tooltips with extra information when hovering a card in your hand.
- Transparency effect added to track buildings and props so road tiles can be seen through.
- Use mouse wheel button to center camera on player car.
- High-contrast view highlighting the circuit while pressing the "additional info" button during a race.
- Buttons to change game speed modes from the general race UI.
- Car pannel pops when hovering a car during a race.
- Colored car outline when a car is being hovered.
- Sound effects for multiple UI elements.
- "Celebration" effect when a car crosses the finish line.
- A banter panel may appear when a car destroys an enemy.
- Tight font for content-heavy text elements.
Changed:
- Set high-fidelity graphics quality as default in the settings menu.
- Adjusted framerate inconsistencies in high-fidelity graphics mode.
- "Order Custom Piece" submenu in the Workshop no longer displays repeated cards.
- Made performance improvements in Deaf City environment particles.
- Small changes in track building and prop spawning rules.
- Changed the look and feel of tooltips in the game.
- New look for the game pause menu.
- Multiple card balancing tweaks.
- Less verbose card descriptions.
- Balanced card prices in the Workshop.
Fixed:
- Solved game-breaking bug provoked by card "Reserve Battery".
- User interface error which would not display the correct cost for destroying a card in the Workshop.
- Fixed highlighting errors in non-interactible Workshop menu buttons.
- Solved punctual UI incompatibilities with small screen resolutions.
- Fixed error which made pilot banter panels freeze after pausing the game during a clash.
- Solved bug which would prevent the race finish screen from stopping the race.
That's all for now! Have a great weekend!
Best,
The Meteorbyte team
PS: Stay tuned! We will be starting our Kickstarter on Wednesday, November 3rd, for Deck RX!