This patch does the following:
- Reduce the chance of beings getting the Grim perk after psychic trauma. Also decrease the effect of Grim to -5% per rank (instead of -10% per rank).
- A few more adjustments to the negative-or-positive-interaction algorithm, in favour of positive interactions. This also makes brawling less deadly/violent.
- Fixed an annoying issue where settlers would equip two shields instead of correctly swapping items. (Man, this one was really annoying, very sorry for this!)
- When disposing/burying dead, the game will keep a track of how many have been buried at a certain tile and when dug out or destroyed, putrid sludge will be created with a news message to highlight this (This will never create a sludgepile greater than 1 walkable tile though).
- When brawling, settlers will not disarm their opponent.
- Fixes a few issues related to loading with many work orders at the same location (like when buring many beings at a certain tile).
- When dismantling stone balconies the text no longer says "Wooden balconies".
- When clicking on the speed up/slow down arrows you can no longer "click through" to select settlers or storages, for example.
- When finishing mining, miners will be better at selecting the nearest work order.
- Fixed a minor issue where storages y position was a little off.
- Fixed an issue where switching in-game loading sometimes did not the closest background at the proper height.
Best wishes and lots of love! <3
//Mattias
EDIT: Discovered an edge case where units got stuck trying to find an item at an empty storage. Fixed this and uploaded a new version under this version-number.