This update adds a bunch of new moves and otherwise contains mostly internal changes.
Additions
AI: AI wrestlers will now climb ladders to perform flying moves if they feel the situation allows it.
This follows the same logic as the decision to go to the top turnbuckle, only that ladders are slightly preferred.
Moves: Added new front grapple moves.
Cutter – out of nowhere!
Plus a variation kicking the opponent first
Fireman's Carry Facebuster – precisely 5 F's given
Fireman's Carry Knee To Face – time to take a nap
Fireman's Carry Powerslam – adjusting attitudes since "FU" is no longer PG
Stunner – (glass shatters)
Plus a variation without kicking the opponent first
Moves: Added new heavy strikes.
Hammer Punch
Weapons: Added Briefcase weapon.
Changes
Actions: Grappling an opponent from a side will now also immediately commence a grapple after turning them around.
AI: Increased the scan radius for finding stuff to climb (ring corners and ladders).
Botches: Dramatically lowered the chance of botching a lifting action.
Including, but not limited to a fix of the botch chance computation, which was wrongly computed higher than intended.
Fixes
Spelling: Fixed spelling of Clothesline.
Weapons: Fixed a bug that could cause tables, ladders and stairs to become invisible when disassembling stairs if earlier in the match a table was broken...
Weapons: Fixed errorneous computations leading to tables sometimes simply falling through ring ropes.
Technical
Core: Upgraded script compilation backend.
This should have no notable effects other than possibly a minimal boost of loading times.
Engine: Updated Unity (to 6000.3.17).