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Update 0.19.1: Some new moves!

This update adds a bunch of new moves and otherwise contains mostly internal changes.

Additions

  • AI: AI wrestlers will now climb ladders to perform flying moves if they feel the situation allows it.

    • This follows the same logic as the decision to go to the top turnbuckle, only that ladders are slightly preferred.

  • Moves: Added new front grapple moves.

    • Cutter – out of nowhere!

      • Plus a variation kicking the opponent first

    • Fireman's Carry Facebuster – precisely 5 F's given

    • Fireman's Carry Knee To Face – time to take a nap

    • Fireman's Carry Powerslam – adjusting attitudes since "FU" is no longer PG

    • Stunner – (glass shatters)

      • Plus a variation without kicking the opponent first

  • Moves: Added new heavy strikes.

    • Hammer Punch

  • Weapons: Added Briefcase weapon.

Changes

  • Actions: Grappling an opponent from a side will now also immediately commence a grapple after turning them around.

  • AI: Increased the scan radius for finding stuff to climb (ring corners and ladders).

  • Botches: Dramatically lowered the chance of botching a lifting action.

    • Including, but not limited to a fix of the botch chance computation, which was wrongly computed higher than intended.

Fixes

  • Spelling: Fixed spelling of Clothesline.

  • Weapons: Fixed a bug that could cause tables, ladders and stairs to become invisible when disassembling stairs if earlier in the match a table was broken...

  • Weapons: Fixed errorneous computations leading to tables sometimes simply falling through ring ropes.

Technical

  • Core: Upgraded script compilation backend.

    • This should have no notable effects other than possibly a minimal boost of loading times.

  • Engine: Updated Unity (to 6000.3.17).

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24077583 · public branch

    Steam updated · First observed