Adanue Salutem, alchemists. A quick update is out now resolving a couple of issues found throughout the game.
*Note if you are still experiencing game-crashing errors in combat and previously installed the game prior to update 1.3.0 (August 4th), it is recommended that you reinstall the game/validate the game's files on steam to acquire vital files required to fix this issue.
Fixes
- Resolved an Issue where fish wouldn't be added to inventory after fishing
- Completing the obstacle course west of the Price household now gives the player the promised items
- Addressed an issue where the screen would become permanently dark after a sequence in Hermon
Minor Changes
- Gave the player some extra healing flasks for the tutorial battle with Cornelius
- Can now use the 'Patch Wounds' ability outside combat
- 'Patch Wounds' now removes bleeding and poison
- The Training Tome and all tomes now teach the 'Patch Wounds' skill
- In addition to Orange Juice, root beer now removes poison
- Removed the waterfall audio source from inside the abandoned cave near the Price house for game stability
- Made the light sources inside Hermon priory brighter at night
- Fixed an issue of being able to walk through some railings
- Adjusted the names of certain maps in Murdahn
- Resolved an issue of the proper battlebacks not appearing on Murdahn maps
- Adjusted some quest event timing
- Fixed some spelling and grammar mistakes
- Rewrote some minor parts of dialogue
- Other minor bug fixes
Balancing
- Added a new skill 'Vitalize' which removes all debilitating states from a selected ally
- 'Vitalize' can only be used by instruments, but can be used outside of combat
- Removed the 'Bounce Back' skill from lower level slimes
- Made the Cactuar vulnerable to fire and piercing damage
- Gave the Cactuar the 'Spiked Skin' ability
Thanks to all who have reported bugs that have allowed us to quickly find and resolve some of these issues.