For the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you!
Changelog
Here's what changed in this update:
New features
- New dynamic destruction engine
- Building pieces can now clump together
- Buildings and certain decorations are now hollow
- New props system that allows decorations to be placed on and around buildings and other decorations during the procedural generation process
- Certain buildings, vehicles and decorations can now have a random color
- New mission system with 4 unique mission types (classic, mass destruction, time trial and stealth), each with different game mechanics
- There's a new campaign mode where you can play through all the new mission types and all the levels
New content
- Lots of new decorations and props
- New billboards with realistic advertisements and some jokes
Changes
- Abilities now require confirmation before activating, allowing for more precise placement
- Enemies no longer die instantly, stronger enemies can tank more hits before crumbling
- Enemies no longer stop spawning when all waves are completed
- Spiced up many weapons and abilities with brand new visual effects
- Updated every single model in the game to match their scale
- Spoiler alert: there's an exciting new animation that plays when you win a mission
- Buildings now also have a variety of sizes, which enables more dense cities
- Revamped enemy behavior and player detection to make them feel a lot smarter
- Updated traffic system to have more natural looking movement for vehicles
Other changes
- We now have full support for more controllers like the Oculus touch controllers (Quest 2 & Quest 3)
- Fixed a lot of bugs and improved performance.