It's been a rough few years for Ubisoft. Skull and Bones became a $200 million folly, one of several failed attempts to capitalise on live-service popularity; staff are revolting due to layoffs, studio closures and a mandatory return-to-office command; and after years of trying to curtail the influence of Tencent, the Chinese publisher now controls more than 26% of newly-formed Assassin's Creed subsidiary Vantage Studios...
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