Last week, we decided that it was time to pause the production of passives and abilities to make the experience of testing more rich and enjoyable. Here are the patch notes, enjoy!
Additions :
- A tier two level of difficulty round based on the slime thematic. You will encounter 6 types of enemies : melee slime, ranged slime, ranged boss slime, slime man, slime man minion, slime man boss. The final wave is something to see and should be a rough challenge for non-maxed champions.
- An ability preview system for ranged area effects. Holding a button will show the preview and releasing it will place the ability.
Quality of life improvements :
- Back option in the Character Menu. This should have been available from the start. We appologize for the time it took to have it.
- The skills tree and the ability bar are visible while choosing the character to play. This should make choices easier and improve quality of life.
- Life potions. This addition has been requested from many players and has been implemented! There are low chances to drop them, but you should see them sometimes. Let us know if the drop rate is too low to make a difference.
- New UI assets from @NelsieOo on Instagram have been integrated in the Character Menu.
- The pause menu is actually pausing the game :)
Balance :
- The Corrosive Lava passives of the Lava Elemental have been halved in value.
- The Fire Rain ability's scaling ratio has been halved.
- The Resistance calculation has been changed as follows : Damage below Resistance are reduced by 70% while the rest passes as true damage.
- Each character of the game has been buffed of 15 points of damage and 10 points of resistance.
Bug fixes :
- The Fire Ball ability was doing no damage, this has been fixed.
- The Cauterize ability was doing no damge, this has been fixed.
- The goats are now using the most updated combat behaviour. They should be more reactive and more aggressive.
Translation fixes :
- The fireball passive #6's description has been corrected.