We'll go into more detail about each person later on, but this will suffice for now. If you have any questions (either for us or about the game), there's a Discussion post in the Community Hub where you can ask us anything!
David Elliot
Creative Director
Whether it's game design, writing, business, management, recruiting, marketing, research, or anything else a small business requires, Dave is just daft enough to think he knows what he's doing. But that's what made this game happen! If the world was full of superheroes, Dave's power would be "naive optimism", although he probably wishes he got telekinesis instead.
Cameron Ladjevardi
Lead Programmer
Actually, he's our only programmer. What a beast. If he quit we all would have starved. He loves playing obscure competitive games that have completely died out, and always picks the ugliest character on the entire roster. But he also holds world records, so he can do whatever he wants, I guess.
KK Hong Character Art & Animation
Truth be told, KK has drawn probably 70% of the game's assets (including non-character assets), and the game's overall art style was established by him. Like a Fallout character who's maxed out their "Work Ethic" stat, KK drew all this while also holding down multiple other jobs and starting his own projects.
Adorabelle Tan & Cindy Chuang Background & Environmental Art
While looking for artists to make an RPG world map, Dave found Adorabelle & Cindy on a message board of all places. Hailing from Singapore, this pair made all of our wildest imaginations come true. In fact, their drawings ended up better than what we'd imagined in our heads. Makes me wonder what goes on in their heads...
Romeo Castillo Music & Composition
Romeo is an extremely fun dude to be around and parties would be super boring without him and his music. Surprisingly, although Epiphany City's soundtrack is entirely orchestrated, his genres of choice are actually synthwave and chiptune. Romeo also gets good at video games prodigiously fast, but don't give him any drinks...
Ellie Johnson Background, Character, & Various Art
On small dev teams, everyone gets really good at doing everything, and Ellie is definitely good at everything. Without her every section of the game would be like a loading screen forever stuck at 99%, except she also made most of the Museum and National Park areas by herself, so I guess those would be stuck at 1%. She also has the best taste in movies & shows... but don't tell any of the other members I said that!
Keep an eye out for our next posts about how we designed each area and the progression of art, where you'll get a better idea of what each person did specifically! Thanks for reading! You guys are awesome.
