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1.2 Core Set Mini-Expansion

Added:

  • 21 new cards, 5 for each faction plus 1 Neutral. Details on these are outlined below
  • In-game Privacy Policy page that requires agreement to continue playing Cards & Tankards
  • Auto selling cards when past the deck copy limit
    • Added setting in Gameplay to disable auto selling

  • Draft battle progression scroll popup at the end of draft battles
  • Daily win reward cards animation
  • VFX for animated cards in booster packs

Changes:

  • Updated documentation
    • Reformatted all existing sections to improve readability and clarity
    • Added Keywords section
    • Added Decks Section
    • Added Card Types Section

  • Updated buy, sell, and animate prices of individual cards due to introducing Legendary rarity
  • Updated the Code of Conduct, and report reasons
  • Removed "Summons Token" text from card tooltips
  • Hourglass countdown is now paused during abilities, except when waiting for a selection
  • Animations play faster when there is multiple Banes/Boons

Major Card System Changes:

  • Legendary Rarity added. All Unique units are being moved to Legendary.
    • Unique Removed

  • Innate Keyword added. Innate is defined as “Card type category which includes Spells and non-Token Creatures while excluding Tokens, Banes, and Boons.”
  • Mobilize now targets the highest mana cost cards first

    • Ex. You have a 7 and two 8-cost creatures in the reserve. You attempt to Mobilize 9,8,7. There are no 9-cost cards, so it skips that. You have two 8-cost creatures, so it randomly picks one of those two.

New Cards:

Dungeon Master

Larentier’s Armaments

3 Mana Common Spell. Give a friendly creature Taunt and “When this attacks, deal 2 direct damage to your opponent.”

Soul Extraction

4 Mana Uncommon Spell. Deal 2 damage to an enemy creature and all other creatures with the same name. If any die, draw a card.

Eternal Aetherite

5 Mana 2 Attack 2 Health Rare Elemental Creature. After this card enters the Banish Zone, it gains +2/+2 and is placed on top of its owner’s Deck.

Animated Weaponry

6 Mana 4 Attack 4 Health Uncommon Creature. Adjacent creatures have +1/+1. Entrance: Give adjacent creatures Taunt

Mind Squander

7 Mana Epic Spell. Banish your hand, draw 5 cards, and gain 5 Life.

Monster’s Rights Association

Unshackle

0 Mana Uncommon Spell. Spend all your remaining Mana. Mobilize X or less where X is 1 less than the total Mana Spent

Slime Prospector

3 Mana 1 Attack 4 Health Common Creature. Activate: Summon a Slime

Layline Aligner

4 Mana 4 Attack 4 Health Common Elemental Creature. When mobilized, gain 1 Mana this turn. If you have an Elemental in your hand, gain 2 Mana instead

Gelatinize

5 Mana Common Spell. Moblize 5 or less. The mobilized creature becomes an Ooze.

Carrion Decomposer

6 Mana 1 Attack 1 Health Epic Ooze Creature. Summoning 2 Slimes in a single turn mobilizes this card. Entrance: Add a copy of this card to your Reserves and give that copy +1/+1

Plundering Guild

Meager Misdeed

2 Mana Common Spell. Your opponent discards the top X Innate cards from their Deck where X is this cards Mana Cost. Enhance: Costs 2 more Mana for 2 Coins

Shady Investments

2 Mana Epic Spell. Gain 1 Coin. Randomly place 2 Stolen Treasures into your Deck. Enhance: 4 Stolen Treasures instead for 1 Coin.

Stolen Treasure

Boon. Gain 2 Coins. Draw a Card.

Cunning Snaremaster

3 Mana 1 Attack 4 Health Common Ranged Creature. Activate: All Banes move up 1 position in all Decks. Enhance: 2 positions for 1 Coin.

Devilish Larceny

3 Mana Uncommon Spell. Steal a random Innate card from your opponent’s Primary Faction Zone. Enhance: Costs 1 less Mana for 1 Coin.

Jorgan, the Stout

5 Mana 3 Attack 3 Health Legendary Noble Creature. While in your hand, at the beginning of your turn, gain +1/+1. Enhance: Gains Restless and Multiblocker for 3 Coins.

Auger Order

Channeled Destruction

2 Mana Epic Contract. Condition: You gained Life 5 times since cast. Halve your opponent's Life, then discard this card

Nullmage Resident

2 Mana 2 Attack 2 Health Common Creature. All creatures in all player’s hands cost 1 more Mana. Discarded: A random 9 Mana or less creature in all player’s hands cost 1 more Mana.

Golden Silence

3 Mana Common Spell. Suppress a creature. If it was friendly, draw a card. Otherwise, gain 2 Life. Discarded: Shuffle your Deck.

Restorative Alchemy

5 Mana Uncommon Spell. Gain 5 Life and randomly place 5 Life Elixirs into your Deck. Discarded: Randomly place 1 Life Elixir into your Deck.

Life Elixir

Boon. Gain 2 Health. Draw a card.

Kira, Heroine of Garsang

9 Mana 0 Attack 10 Health Legendary Creature. When you take direct damage, give all friendly creatures +0/+1. Discarded: Give a random friendly creature +0/+2.

Neutral

Skill Siphoner

5 Mana 3 Attack 5 Health Rare Creature. Entrance: Remove all Attributes from an enemy creature then gain those Attributes.

Card Balance Changes:

Dungeon Master

Alkar, the Former Master

Old:
Entrance: Draw the top spell of your Deck and Banish it. Last Word: Play every spell banished by this creature
New:
Entrance: Banish the top spell in your deck. Last Word: Cast a random Banished spell.

Dutiful Servant

Old:
Creature Type: Underling
New:
Creature Type: Elemental

Gunhaunt’s Call

Old:
0 Mana Spell. Spend all your Mana. Summon a Desperado with attack equal to mana spent
New:
1 Mana Spell. Banish a friendly creature, then deal that creature’s attack to an enemy creature

Mind Corruption:

Old:
Gain Control of a creature until the end of your turn. It has Amped
New:
Gain Control of an enemy creature until the end of your turn. It has Amped

Necromancy

Rarity from Uncommon to Rare

Till Undeath Do Us Part

Old:
4 Mana Spell. Give up to 2 friendly Undead creatures +2/+2
New:
3 Mana Spell. Give up to 2 friendly creatures +1/+1. If that creature is Undead, +2/+2 instead.

Monster’s Rights Association

Acidic Overlord

Changed from Rare to Legendary
Old:
6 Attack 9 Health. Entrance: If you control another Ooze, Mobilize 5 or 6. Aftermath: Summon a Slime. Give it +1/+1 for each friendly Ooze
New:
6 Attack 6 Health. When a friendly Ooze is summoned, give all friendly summoned and reserved Oozes except Acidic Overlord +1/+1. Aftermath: Summon a Slime.

Bighorn Packbeast

Old:
Mobilize X where X is the damage taken after blocking. Otherwise deal X direct damage.
New:
Mobilize X or less where X is the damage taken after blocking. Otherwise deal X direct damage.

Gelatinous Protestant

Rarity changed from Common to Uncommon.
Old:
1 Attack 1 Health. Entrance: Summon a Lonely Ooze. Last Word: Mobilize 1 or 2
New:
2 Attack 2 Health Taunt. Entrance: Give all creatures in your Reserves +1/+1.

Gurm, Former Taskmaster

Old:
Creature Type: Underling
New:
Creature Type: Elemental

Lonely Ooze

Removed from the game

Equilibrium (Formerly Power in Equality)

Old:
If you control 2 or less creatures, Mobilize 7,8,or 9. Otherwise, Mobilize 4, 5 or 6.
New:
If you control 2 or less Combatants, Mobilize 9 or less. Otherwise, Mobilize 6 or less.

Slime

Old:
X Attack X Health
New:
1 Attack 1 Health

Taunting:

Old:
Give a friendly creature Taunt and “Draw a card when not blocked”
New:
Give a friendly creature Taunt and "When this creature is blocked or targeted by an opponent as a result of Taunt, draw a card.”

Union Of Monsters

Replace Lonely Ooze with Slime

Zelous Ooze

Replace Lonely Ooze with Slime

Plundering Guild

Assassin’s Strike

Old:
Card Type Token
New:
Card Type Bane

Dagger Supplier

Old:
Shuffle an Adventurer into your deck when you summon a creature Aftermath: Take 2 damage Enhance: 1 damage instead for 1 coin
New:
When you summon a creature, randomly place a Call to Arms into your deck. Enhance: Gain +0/+2 for 1 Coin

Garngian Cutthroat

Old:
Last Word: Randomly place an Assassin’s Strike into your opponent’s deck. Enhance: Last Word/Deathblow instead for 1 coin
New:
Last Word: Randomly place 3 Assassin’s Strikes into your opponent’s deck. Enhance: Last Word/Deathblow instead for 1 coin

Loot the Body

Old:
Give a creature “Deathbow: Steal a random card from your opponent’s deck and add it to your hand.” Enhance: Steal 2 instead for 4 coins
New:
Give a creature “Deathbow: Steal a random card from your opponent’s deck and add it to your hand.” Enhance: Steal 2 instead for 2 coins

Passanian Liquidator

Old:
When you take direct damage, randomly place an Assassin’s Strike in your opponent’s deck. Enhance: Randomly place 2 instead for 3 coins
New:
When you take direct damage, randomly place an Assassin’s Strike in your opponent’s deck. Enhance: Randomly place 3 instead for 2 coins

Potion of the Weald

Old:
Shuffle all non-token cards in your graveyard into your deck. Enhance: Add “They cost 1 less mana.” for 3 coins
New:
Shuffle all Innate cards in your graveyard into your deck then Banish this card. Enhance: Add “They cost 1 less mana.” for 2 coins.

Spymaster of the Guild

Old:
Entrance: Randomly place 5 Assassin's Strikes into your opponent's deck. Enhance: Gain "Assassin's Strike deals +1 damage." for 2 coins
New:
Banes deal +1 damage. Prepare: Randomly place an Assassin's Strike into your opponent's deck for each Bane your opponent drew last turn.

Wanted Notice

Old:
Gain a coin. Randomly place an Assassin's Strike in your opponent’s deck for each coin you have. Lose all your coins.
New:
Randomly place 3 Assassin's Strikes in your opponent's deck. Enhance: Randomly place 6 instead for 2 coins.

Auger Order

Endless Merc Band

Taunt Removed

Grand Tutoring

No longer copies Attributes.

Life Pact

Old:
Condition: You're Outnumbered. When you gain Life, deal 2 damage to a random enemy creature
New:
Condition: You do not Outnumber your opponent. When you gain Life, deal 2 damage to a random enemy creature

Merchant's Guard

Old:
When you gain life, this gains +0/+1. Discarded: Give a random friendly creature +0/+1 until the beginning of your next turn
New:
When you gain life, this gains +0/+1. Discarded: Gain +1/+0

Parchment Barrage

Old:
Condition: You cast more spells than your opponent last turn. Prepare: Draw a card
New:
Condition: Your opponent did not cast more spells than you last turn. Prepare: Draw a card

Preplanned Prophecy

Old:
Draw 2 cards. Discard 2 cards to the top of your deck
New:
Draw 2 Innate cards then Discard 2 cards to the top of your deck

Reiteration

Old:
Condition: After you play a non-Contract spell from your hand. Add a copy of that spell to your hand then banish this Contract
New:
Condition: Cast a spell from your hand that is not a Legendary nor a Contract. Add a copy of that spell to your hand then banish this Contract

Slick Gifter

Old:
Entrance: Give enemy creatures +3/+0 until the beginning of their next turn. Discarded: Give friendly creatures -1/-0 this turn
New:
Entrance: Give all friendly Loophole creatures Restless until end of turn. Discarded: Give a random friendly non-Loophole creature Loophole.

Suppressor of Magic

Old:
6 Attack 10 Health. Entrance/Last Word: Suppress a creature. Discarded: Give friendly Elementals +1/+1
New:
7 Attack 7 Health. Activate: Suppress an enemy creature. Discarded: A random 9 Mana or less spell in all player's hands costs 1 more Mana.

Neutral

Garenan, Trading Prince

Old:
2 Attack 2 Health
New:
0 Attack 4 Health Pacifist

Stellar Shard

Removed Taunt

Card Renames

  • Power in Equality changed to Equilibrium
  • Great Arbiter of Garsang changed to Arbiter of Garsang
  • Hyped Bugstrine changed to Rebellion's Spark
  • Restless Spirit changed to Disturbed Spirit

Bug Fixes:

  • Alkar instantly casting Ritual of Annihilation
  • VFX lingering on tables after a battle
  • Forfeiting battles sometimes not giving rewards even though the match was legit
  • Gurm's SFX not culling at a distance
  • Assassin's Strikes going to hand while waiting to resolve
  • Assassin's Strikes continuing to play at the end of a battle
  • Card hand not going away when disconnected in PC mode
  • Visual bug with Quill/Brush where it seemed to be drawing when it wasn't
  • Players holding your Quill/Brush leaving would despawn your prop
  • Tokens of cards summoned as copies of a card not having their stats properly adjusted