Added:
- 21 new cards, 5 for each faction plus 1 Neutral. Details on these are outlined below
- In-game Privacy Policy page that requires agreement to continue playing Cards & Tankards
- Auto selling cards when past the deck copy limit
- Added setting in Gameplay to disable auto selling
- Draft battle progression scroll popup at the end of draft battles
- Daily win reward cards animation
- VFX for animated cards in booster packs
Changes:
- Updated documentation
- Reformatted all existing sections to improve readability and clarity
- Added Keywords section
- Added Decks Section
- Added Card Types Section
- Updated buy, sell, and animate prices of individual cards due to introducing Legendary rarity
- Updated the Code of Conduct, and report reasons
- Removed "Summons Token" text from card tooltips
- Hourglass countdown is now paused during abilities, except when waiting for a selection
- Animations play faster when there is multiple Banes/Boons
Major Card System Changes:
- Legendary Rarity added. All Unique units are being moved to Legendary.
- Unique Removed
- Innate Keyword added. Innate is defined as “Card type category which includes Spells and non-Token Creatures while excluding Tokens, Banes, and Boons.”
- Mobilize now targets the highest mana cost cards first
- Ex. You have a 7 and two 8-cost creatures in the reserve. You attempt to Mobilize 9,8,7. There are no 9-cost cards, so it skips that. You have two 8-cost creatures, so it randomly picks one of those two.
New Cards:

Dungeon Master
Larentier’s Armaments
3 Mana Common Spell. Give a friendly creature Taunt and “When this attacks, deal 2 direct damage to your opponent.”
Soul Extraction
4 Mana Uncommon Spell. Deal 2 damage to an enemy creature and all other creatures with the same name. If any die, draw a card.
Eternal Aetherite
5 Mana 2 Attack 2 Health Rare Elemental Creature. After this card enters the Banish Zone, it gains +2/+2 and is placed on top of its owner’s Deck.
Animated Weaponry
6 Mana 4 Attack 4 Health Uncommon Creature. Adjacent creatures have +1/+1. Entrance: Give adjacent creatures Taunt
Mind Squander
7 Mana Epic Spell. Banish your hand, draw 5 cards, and gain 5 Life.

Monster’s Rights Association
Unshackle
0 Mana Uncommon Spell. Spend all your remaining Mana. Mobilize X or less where X is 1 less than the total Mana Spent
Slime Prospector
3 Mana 1 Attack 4 Health Common Creature. Activate: Summon a Slime
Layline Aligner
4 Mana 4 Attack 4 Health Common Elemental Creature. When mobilized, gain 1 Mana this turn. If you have an Elemental in your hand, gain 2 Mana instead
Gelatinize
5 Mana Common Spell. Moblize 5 or less. The mobilized creature becomes an Ooze.
Carrion Decomposer
6 Mana 1 Attack 1 Health Epic Ooze Creature. Summoning 2 Slimes in a single turn mobilizes this card. Entrance: Add a copy of this card to your Reserves and give that copy +1/+1

Plundering Guild
Meager Misdeed
2 Mana Common Spell. Your opponent discards the top X Innate cards from their Deck where X is this cards Mana Cost. Enhance: Costs 2 more Mana for 2 Coins
Shady Investments
2 Mana Epic Spell. Gain 1 Coin. Randomly place 2 Stolen Treasures into your Deck. Enhance: 4 Stolen Treasures instead for 1 Coin.
Stolen Treasure
Boon. Gain 2 Coins. Draw a Card.
Cunning Snaremaster
3 Mana 1 Attack 4 Health Common Ranged Creature. Activate: All Banes move up 1 position in all Decks. Enhance: 2 positions for 1 Coin.
Devilish Larceny
3 Mana Uncommon Spell. Steal a random Innate card from your opponent’s Primary Faction Zone. Enhance: Costs 1 less Mana for 1 Coin.
Jorgan, the Stout
5 Mana 3 Attack 3 Health Legendary Noble Creature. While in your hand, at the beginning of your turn, gain +1/+1. Enhance: Gains Restless and Multiblocker for 3 Coins.

Auger Order
Channeled Destruction
2 Mana Epic Contract. Condition: You gained Life 5 times since cast. Halve your opponent's Life, then discard this card
Nullmage Resident
2 Mana 2 Attack 2 Health Common Creature. All creatures in all player’s hands cost 1 more Mana. Discarded: A random 9 Mana or less creature in all player’s hands cost 1 more Mana.
Golden Silence
3 Mana Common Spell. Suppress a creature. If it was friendly, draw a card. Otherwise, gain 2 Life. Discarded: Shuffle your Deck.
Restorative Alchemy
5 Mana Uncommon Spell. Gain 5 Life and randomly place 5 Life Elixirs into your Deck. Discarded: Randomly place 1 Life Elixir into your Deck.
Life Elixir
Boon. Gain 2 Health. Draw a card.
Kira, Heroine of Garsang
9 Mana 0 Attack 10 Health Legendary Creature. When you take direct damage, give all friendly creatures +0/+1. Discarded: Give a random friendly creature +0/+2.

Neutral
Skill Siphoner
5 Mana 3 Attack 5 Health Rare Creature. Entrance: Remove all Attributes from an enemy creature then gain those Attributes.
Card Balance Changes:

Dungeon Master
Alkar, the Former Master
Old:
Entrance: Draw the top spell of your Deck and Banish it. Last Word: Play every spell banished by this creature
New:
Entrance: Banish the top spell in your deck. Last Word: Cast a random Banished spell.
Dutiful Servant
Old:
Creature Type: Underling
New:
Creature Type: Elemental
Gunhaunt’s Call
Old:
0 Mana Spell. Spend all your Mana. Summon a Desperado with attack equal to mana spent
New:
1 Mana Spell. Banish a friendly creature, then deal that creature’s attack to an enemy creature
Mind Corruption:
Old:
Gain Control of a creature until the end of your turn. It has Amped
New:
Gain Control of an enemy creature until the end of your turn. It has Amped
Necromancy
Rarity from Uncommon to Rare
Till Undeath Do Us Part
Old:
4 Mana Spell. Give up to 2 friendly Undead creatures +2/+2
New:
3 Mana Spell. Give up to 2 friendly creatures +1/+1. If that creature is Undead, +2/+2 instead.

Monster’s Rights Association
Acidic Overlord
Changed from Rare to Legendary
Old:
6 Attack 9 Health. Entrance: If you control another Ooze, Mobilize 5 or 6. Aftermath: Summon a Slime. Give it +1/+1 for each friendly Ooze
New:
6 Attack 6 Health. When a friendly Ooze is summoned, give all friendly summoned and reserved Oozes except Acidic Overlord +1/+1. Aftermath: Summon a Slime.
Bighorn Packbeast
Old:
Mobilize X where X is the damage taken after blocking. Otherwise deal X direct damage.
New:
Mobilize X or less where X is the damage taken after blocking. Otherwise deal X direct damage.
Gelatinous Protestant
Rarity changed from Common to Uncommon.
Old:
1 Attack 1 Health. Entrance: Summon a Lonely Ooze. Last Word: Mobilize 1 or 2
New:
2 Attack 2 Health Taunt. Entrance: Give all creatures in your Reserves +1/+1.
Gurm, Former Taskmaster
Old:
Creature Type: Underling
New:
Creature Type: Elemental
Lonely Ooze
Removed from the game
Equilibrium (Formerly Power in Equality)
Old:
If you control 2 or less creatures, Mobilize 7,8,or 9. Otherwise, Mobilize 4, 5 or 6.
New:
If you control 2 or less Combatants, Mobilize 9 or less. Otherwise, Mobilize 6 or less.
Slime
Old:
X Attack X Health
New:
1 Attack 1 Health
Taunting:
Old:
Give a friendly creature Taunt and “Draw a card when not blocked”
New:
Give a friendly creature Taunt and "When this creature is blocked or targeted by an opponent as a result of Taunt, draw a card.”
Union Of Monsters
Replace Lonely Ooze with Slime
Zelous Ooze
Replace Lonely Ooze with Slime

Plundering Guild
Assassin’s Strike
Old:
Card Type Token
New:
Card Type Bane
Dagger Supplier
Old:
Shuffle an Adventurer into your deck when you summon a creature Aftermath: Take 2 damage Enhance: 1 damage instead for 1 coin
New:
When you summon a creature, randomly place a Call to Arms into your deck. Enhance: Gain +0/+2 for 1 Coin
Garngian Cutthroat
Old:
Last Word: Randomly place an Assassin’s Strike into your opponent’s deck. Enhance: Last Word/Deathblow instead for 1 coin
New:
Last Word: Randomly place 3 Assassin’s Strikes into your opponent’s deck. Enhance: Last Word/Deathblow instead for 1 coin
Loot the Body
Old:
Give a creature “Deathbow: Steal a random card from your opponent’s deck and add it to your hand.” Enhance: Steal 2 instead for 4 coins
New:
Give a creature “Deathbow: Steal a random card from your opponent’s deck and add it to your hand.” Enhance: Steal 2 instead for 2 coins
Passanian Liquidator
Old:
When you take direct damage, randomly place an Assassin’s Strike in your opponent’s deck. Enhance: Randomly place 2 instead for 3 coins
New:
When you take direct damage, randomly place an Assassin’s Strike in your opponent’s deck. Enhance: Randomly place 3 instead for 2 coins
Potion of the Weald
Old:
Shuffle all non-token cards in your graveyard into your deck. Enhance: Add “They cost 1 less mana.” for 3 coins
New:
Shuffle all Innate cards in your graveyard into your deck then Banish this card. Enhance: Add “They cost 1 less mana.” for 2 coins.
Spymaster of the Guild
Old:
Entrance: Randomly place 5 Assassin's Strikes into your opponent's deck. Enhance: Gain "Assassin's Strike deals +1 damage." for 2 coins
New:
Banes deal +1 damage. Prepare: Randomly place an Assassin's Strike into your opponent's deck for each Bane your opponent drew last turn.
Wanted Notice
Old:
Gain a coin. Randomly place an Assassin's Strike in your opponent’s deck for each coin you have. Lose all your coins.
New:
Randomly place 3 Assassin's Strikes in your opponent's deck. Enhance: Randomly place 6 instead for 2 coins.

Auger Order
Endless Merc Band
Taunt Removed
Grand Tutoring
No longer copies Attributes.
Life Pact
Old:
Condition: You're Outnumbered. When you gain Life, deal 2 damage to a random enemy creature
New:
Condition: You do not Outnumber your opponent. When you gain Life, deal 2 damage to a random enemy creature
Merchant's Guard
Old:
When you gain life, this gains +0/+1. Discarded: Give a random friendly creature +0/+1 until the beginning of your next turn
New:
When you gain life, this gains +0/+1. Discarded: Gain +1/+0
Parchment Barrage
Old:
Condition: You cast more spells than your opponent last turn. Prepare: Draw a card
New:
Condition: Your opponent did not cast more spells than you last turn. Prepare: Draw a card
Preplanned Prophecy
Old:
Draw 2 cards. Discard 2 cards to the top of your deck
New:
Draw 2 Innate cards then Discard 2 cards to the top of your deck
Reiteration
Old:
Condition: After you play a non-Contract spell from your hand. Add a copy of that spell to your hand then banish this Contract
New:
Condition: Cast a spell from your hand that is not a Legendary nor a Contract. Add a copy of that spell to your hand then banish this Contract
Slick Gifter
Old:
Entrance: Give enemy creatures +3/+0 until the beginning of their next turn. Discarded: Give friendly creatures -1/-0 this turn
New:
Entrance: Give all friendly Loophole creatures Restless until end of turn. Discarded: Give a random friendly non-Loophole creature Loophole.
Suppressor of Magic
Old:
6 Attack 10 Health. Entrance/Last Word: Suppress a creature. Discarded: Give friendly Elementals +1/+1
New:
7 Attack 7 Health. Activate: Suppress an enemy creature. Discarded: A random 9 Mana or less spell in all player's hands costs 1 more Mana.

Neutral
Garenan, Trading Prince
Old:
2 Attack 2 Health
New:
0 Attack 4 Health Pacifist
Stellar Shard
Removed Taunt
Card Renames
- Power in Equality changed to Equilibrium
- Great Arbiter of Garsang changed to Arbiter of Garsang
- Hyped Bugstrine changed to Rebellion's Spark
- Restless Spirit changed to Disturbed Spirit
Bug Fixes:
- Alkar instantly casting Ritual of Annihilation
- VFX lingering on tables after a battle
- Forfeiting battles sometimes not giving rewards even though the match was legit
- Gurm's SFX not culling at a distance
- Assassin's Strikes going to hand while waiting to resolve
- Assassin's Strikes continuing to play at the end of a battle
- Card hand not going away when disconnected in PC mode
- Visual bug with Quill/Brush where it seemed to be drawing when it wasn't
- Players holding your Quill/Brush leaving would despawn your prop
- Tokens of cards summoned as copies of a card not having their stats properly adjusted