Developer postOriginal post (opens in a new tab)

1.2 Update: New Banish Synergy

Hey Adventurers and Patrons!

Our next set of ||spoilers|| are from the Dungeon Master Faction. This Mini-Expansion has been about filling spaces in Factions lacking in some way or needing help that simple card adjustments would not cover. Dungeon Master is not one of those factions. As one of, if not the most well-rounded Factions in the game, it proved challenging to make meaningful changes to existing decks.

So, we took a different direction and introduced something completely new.

Banish Deck

Banish has always been the most permanent form of removal in the game, completely removing cards from the game. But what if there was one that just would not go away? Flipping the concept of Banish as a tool on its head, these new/reworked cards should add another tool to the tool belt of Dungeon Master.

Banish Deck Synergy

All outlined rebalances are subject to change before release. Nothing listed is final.

Gunhaunt’s Call

The initial design of Gunhant’s Call was intended to give decks, not including its namesake Gunhaunt, a way to generate Desperados and give players a way to use leftover Mana. While it did this, it was overall unused in the game due to Desperados only having one health and a lack of overall synergies outside Gunhaunt. With this established, a clean slate was made, and with the addition of the concept of a Banish deck coming up, this new direction was taken. Inside a Banish deck, this is a significant tool for cycling Eternal Aetherite and gaining value from the stat loss. Outside, it’s a valuable tool to take care of enemy units that could have been harder to deal with using existing removal tools.

Old:

0 Mana Spell. Spend all your Mana. Summon a Desperado with attack equal to mana spent

New:

1 Mana Spell. Banish a friendly creature, then deal that creature’s attack to an enemy creature

Eternal Aetherite

This is the heart and soul of the new deck type. This new Elemental proves formidable as it refuses to stay gone. Its ability to navigate the Aether sees it coming back time and time again, bigger and better. Mix this with the new Banish tools and those in the game to get the most benefit. Just ensure you don’t commit too much to looping Eternal Aetherite, or you will find yourself out of cards.

New:

5 Mana 2 Attack 2 Health Creature. When banished from any zone, this gains +2/+2 and is placed on top of its owner’s Deck.

Mind Squander

From a glance, this could look like a strange card. “Banish my hand for 5 cards and 5 health? Seems crazy!” At first glance, you would be correct. Banishing your entire hand would be a foolish choice in most cases. However, with the addition of Eternal Aetherite, this becomes another part of the Banish synergy that doesn’t leave you down a card. Outside that combo, smart players will be able to get great use out of Mind Squander as a tool for getting back into the game or get rid of some cards you don’t want for those you do.

New:

7 Mana Spell. Banish your hand, draw 5 cards, and gain 5 life.

This infusion of new life to the oldest faction in the game will surely spark inspiration and excitement from those dedicated to the Dark Arts.