Bosses now set their attack cooldowns to 0.5 seconds when dialogue ends instead of attacking immediately.
Bug Fixes
Violet now continues moving at an appropriate speed if you choose to skip the dialogue.
Fixed bullet opacity settings not working in the main menu, and fixed it not applying to currently active bullets.
Fixed Rocket's animation not applying to bullets that have their animators replaced and then removed. (ex: wildfire can)
Fixed Magnet and Blackhole applying their effects while the game is paused.
Fixed the incredibly rare bug that causes the blue twin's beam attack to not despawn.
Fixed some of boss1 and boss2's dialogues using the wrong reference name for HQ, making it not highlight their portrait nor change the name when they spoke.
Event text now correctly moves the description text down when the title is very long. (ex: wildfire can)