Major
- Fixed Frenzy Idle mastery not giving correct critical hit bonus
Minor
- Fixed some skills that weren't using main hand when attacking/dealing damage, such as Whirlwind, Chain Lightning, Thunderstrike, Frozen Arrow, Elemental Seal, Tornado and some unique item effects
- Fixed some unique medium gloves that weren't scaling Evasion correctly
- Fixed Mark of the Chosen - Doom mastery display issue
- Fixed Fade - Shadow Assassin mastery that wasn't applying damage correctly
- Fixed Beast Within - Snake's Dexterity mastery that wasn't applying dexterity correctly
- Fixed Necromancer summon skills with idle masteries so they use the correct amount of maximum minions
- Fixed Mage Poison Cloud idle mastery so that it requires the previous idle node when allocating
- Fixed Mage Poison Cloud Heal mastery that didn't heal correctly
- Fixed Might - Sturdiness mastery that wasn't applying damage reduction correctly
- Fixed Intimidate - Wound and Mock masteries that didn't apply to monsters correctly
- Fixed Infernal Blast - Multiple explosions mastery tooltip
- Fixed UI scaling issues in the Stash Cleanup window
- Fixed Iceberg unique 1-handed axe that didn't proc when the target was slain by Whirlwind
- Fixed localization issues