Major:
- Added 104 new skill masteries in total, distributed over all classes
- All idle mastery buffs now have max level 6, up from 5, which means a longer possible idle buff duration
- Fixed a bug where skeletons could become invulnerable with Bone Link
Minor:
- Added some additional stats in the attribute window, such as:
* Blocked damage taken multiplier
* Reduced critical strike damage taken
* Amplify/Reduce all damage taken
- Fixed a bug where newly summoned minions would get killed immediately due to the max number of minions cap, the oldest minion will now be killed instead.
- Fixed flat life regen bonus that was being multiplied incorrectly with some sources, additive life regen increases are now applied before giving flat life regen bonuses.
- Enabled V-Sync by default in the video settings
- Reduced Titanium Ore drop rate to be more in-line with the availability of iron
- Necromancer Bone Link now affects a maximum number of skeletons, which can be increased by masteries
- Necromancer summons now have a maximum duration of before despawning, 30 seconds for Death, 45 seconds for Demons and 60 seconds for Skeletons.
- Necromancer Bone Link now reduces linked targets damage taken by 30%, down from 40%
- Necromancer Bone Link mastery "Improved link" now reduces linked targets damage taken by 2% per point, down from 3%
The lowest duration remaining per minion is displayed on the buff icon.
- Warrior Incremental Fortress mastery "Heavy Fortress" now reduced mana regen by -1% per point instead of -2%.
- Warrior War Stomp mastery "Force of the Minotaur" now increases radius by 6% per point, down from 8%.
- Warrior Hunger increased base duration to 7 seconds, up from 5.
- Hunter Power Shot fixed piercing that wasn't always piercing when it should
- Hunter Summon Wolf mastery "Vigor" now increases wolf health bonus by 20% per mastery point, up from 10%
- Hunter Summon Wolf mastery "Spirit Wolf" now increases spirit wolf health and attack speed bonus by 20% per mastery point, up from 10%
- Hunter Impaling Trap mastery "Poisoned Edged" now increases mana cost by 10% per mastery point, down from 20%
- Hunter Multishot mastery "Broadside" now shoots 1 extra arrow per mastery point, down from 2 (increasing the damage done per arrow)
- Hunter Thorns mastery "Deep Cuts" now deals 20% of the damage reflected as bleeding per second per mastery point, up from 2%
- Hunter Frozen Arrow mastery "Crystallize" now has maximum level 20 instead of 40, with 4% slowed target attacks per mastery point, up from 2%
- Mage Tornado mastery "Seeker" can now seek to the nearest target even if there's only 1 nearby enemy