Major
- Added 88 new unique items
- Added 3 new Necromancer item sets
- Greatly reduced flat force field affix scaling (not retroactively)
- Increased flat evasion affix scaling (not retroactively)
- Added new Warrior skill: Whirlwind
- Necromancer now has equal chance to find Heavy, Medium and Light armors, since Necromancer have set item options for all base types.
- Fixed Guild Siege where monsters weren't moving on start
Minor
- Reduced chance of finding weapons (meaning that it's more likely to find armor pieces now compared to before)
- Added a new general mastery for Necromancer Shadowbolt
- Added a 9-set bonus to The Dreadnought set
- Added mixology to Necromancer skills
- Reduced audio volume of Necromancer Unholy Rage spellcast
- Minion bonuses to necromancer minions such as the master summoner passive and other sources now increases the base value by x% instead of giving a flat +x% (except for Gift of The Vampire, which gives +x% since minions do not inherit any leech by default)
- Improved Mage Tornado and Thunderstrike graphics
- Since leech also applies to damage over time, the weakest leech instance is now removed when adding a new one when you're at max number of leech stacks, instead of discarding the new stack.
This should also help reaching your leech cap more efficiently when you have a high health pool or multiple sources of low leech stacks.
- Fixed Necromancer Astral Walk that didn't always teleport minions with you
- Fixed Hunter Mana arrows that wasn't triggering Idle Powershot
- Fixed so that moved items are automatically synced with server before exiting
- Fixed the "move all items" button and double clicking an item that wasn't moving any items from the Recovered Stash
- Fixed minions that weren't updating stats in realtime such as when assigning attributes
- Fixed some skills with idle mastery that weren't auto-cast correctly due to range issues
- Fixed damage weapon conversion that wasn't calculated properly for elemental damage
- When you are muted in chat it now prints the duration you are muted for
Balance updates
- Increased monster health by ~25%
- Reduced flat force field bonus from mindpower
- Reduced Necromancer minion attack speed inheritance by 20%
- Reduced Mage Ice Nova base freeze duration by 1 second
- Increased Mage Elemental Seal radius
- Increased Tornado attraction mastery attraction speed (how fast enemies are drawn into the tornado) and attraction radius
- Slightly reduced flat armor affix scaling (not retroactively)
- Increased the resistance build-up on monsters each time they are stunned or frozen to 49%, rendering them immune to freeze and stun when they have 100% resistance or more
- Increased the knockback build-up on monsters each time they are knocked back to 19%, rendering them immune to knockback when they have more than 100% resistance or more
- Odr totem's fire and cold cast speeds have been reduced.