Hello Sinners! It’s time for a sizable update. Although there is no single major new feature, I was able to knock off a lot of items from my list which should help make for a more polished, varied and balanced experience overall. Enjoy!

Go full boxing mode with the newly added Caestus! Detailed patch notes below:
Content
- Added a new rare polearm: Guan Dao! The guan dao is a slower, harder hitting, wider hitbox and different grip style alternative to the usual Halberd.
- Added a new ultra-rare fist weapon: Caestus! They have a much wider hitbox than the claws, hit harder, and are more durable.
- You can now retain up to 3 helena quests after death. This should give a slight boost to newer players who die early before getting to turn their quest in.
- Every class now has a small chance to spawn a weapon outside of their usual weapon pool. This creates some interesting possibilities with particularly rare combinations you wouldn’t have normally, and also helps make some of the more limited weapon pool classes more varied.
- Increased the level cap for player level and helena to 99. Although the rewards do not go that high, more level rewards will be added in the future anyway. And also some people simply like to see the number keep going up!
Balance
- The Hunter class now uses polearms rather than only thrusting weapons. As such, added the Halberd and Guan Dao to his spawn pool and removed the Rapiers.
- The Reaper death projectile spawns now spawn double the distance from before to give more time to react
- The immortal construct has a base 30 seconds added to its timer regardless of the level size to prevent really fast spawns
- Reduced the maximum number of parries in the parry quest from 20 to 12
- Purging the hunter’s mark quest during a level will prevent the immortal construct from spawning on that level (only applied to future levels before)
- Removed the Sadistic Tendencies delimb quest objective. It was simply too flow breaking and makes nearly impossible as your power scales in later levels.
- Buffed claw durability by 20%
- Deliverance now immediately releases you from a scare instead of forcing you to watch the whole animation. The tooltip has been updated to be more clear
- Each new round will either give you a new curse, or refresh one purged quest. I want to keep things tense as you get late into endless runs instead of purging every curse and then having nothing to worry about.
- Made curse bonuses percentage based instead of flat values, which should make them stronger overall and scale much better into later rounds.
Polish
- Always show comparison values for stats when looking at a new item, even for stats that the two items don’t share so you can get a better sense of what you are gaining / losing.
- Made wall spikes go in only one direction with some magic trickery, which prevents situations where it clips through the wall on the opposite side in awkward positions like coming through a portal for example.
- Made it so fist weapons will glow just like fists during power strike attacks / charging
- Made a more detailed combo shuffle tooltip so people know exactly what they are getting for their combo chain rewards
- Made the forest branch a brighter red color, and added a skull above it so it’s easier to see from multiple angles
Bug Fixes
- Fixed bug where navigating right on the visual menu settings sliders wasn’t working
- Wall spikes will now only deal damage going forward (was damaging going backwards before in some situations)
- The dungeon sewer grate head on stick scare will no longer clip through the floor
- The dungeon wall rotor trap will no longer clip through the floor
- Fixed cave guillotine trap trajectory so it doesn’t hit through the wall
- Fixed bug where helena passive skill quest reward omitted some valid options (again)
- Fixed bug where fractured limb headless spawns would ignore headless behavior and track the player aggressively
Also I want to mention, thank you so much for your support and so exciting to see the growth from the past two months! Mortal Sin is nearly at 1000 reviews which would be a huge milestone. If you enjoy the game and haven’t reviewed it yet, I would really appreciate it if you could take a moment to write one. I have some big stuff in mind for the next update, and can’t wait to share more when the time comes!