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Combo Shuffle Update

Hello to all the new and old players alike! The past couple of months have been very exciting for the growth of the game, and I'm very grateful for the support! I wanted to introduce a commonly requested feature in this update: A combo list! But it’s much more than that so check out the details!

Select any unlocked combo to pin it to the screen, allowing you to keep track of it during gameplay. Each input will light up if you do it in the correct sequence, so you don’t lose track of where you are. You can freely move this UI up or down to find a position that best suits your preference.

While this solves one problem in making combos easier to remember, I also want to encourage people to mix it up and utilize more than a few techniques (or even zero sadly in some cases where some will insist on pressing a single button repeatedly). Activate the Shuffle Combos mode, completing each random combo sequence (without letting the combo timer expire) for very powerful rewards.

Shuffle Combos Rewards

  • Increased combo multiplier based on the length of the combo (in addition to multiplier you already gain from hitting normally)
  • Temporary invulnerability based on the length of the combo. Sometimes you have to decide in the moment if it’s better to block, or finish a combo to get the invulnerability and keep the offense going.
  • Gold essence based on length of combo (after 2 chains)
  • Magic essence based on length of combo (after 4 chains)
  • Vital essence based on length of combo (after 6 chains)
  • Skill boost based on length of combo (after 8 chains)
  • Repeats rewards after with more gold essence rewards in between. See how far you can go!

I hope that these changes will make combos more appealing and rewarding for those who chose to ignore them in the past, and give them a new meaning to veteran players as well who may have gotten comfortable playing a certain way. Ultimately, I just want more people to experience the game at its most fun, which is skillfully chaining different combos together in a flurry of unstoppable offensive power.

Other Patch Notes

  • Moved the color palette options to the visual settings menu
  • Reset the damage timer for when you step out of poison / corrosive gas clouds. This means that if you move quickly enough through them, you won’t get damaged and thus don’t have to wait for them to disappear.
  • Fixed the colliders on some of the rocks in the starting area so that you don’t clip through them.