0.6.5.0
Fixed Auto Balance handling
Fixed Linux not being able to launch the game natively
Active Parry duration reduced by 100 ms
Parry lockout increased by 25 ms
Increased morph window by 20%
Parry window reduced by 25 ms
Riposte window reduced by 50 ms
Fixed Houndskul tinting
Fixed Breastplate model issues
Reduced Shield Durabilities
Increased Maul Stamina miss cost
Texture optimization
Changed up how Ripostes are handled
Shield can no longer attack from a block unless its a Riposte
Attacking from a Parry (without a Riposte) has a 100 ms delay
Increased Attack from Parry cost from 5 -> 10
Players have more mobility while Kicking now
Back Pedaling with a Shield is slower when holding a block
Removed a Parry into Attack exploit
You can no longer deal damage while Flinched
Tweaked Release timings of most weapons to be longer
Tweaked Stamina drain values to be lower on the strongest weapons
Longsword combo times are longer
Reduced Pavise Shield size
Fixed not being able to Parry backswings
Fixed Early Release tracers not working
Added a God Mode to Admins
Durability Damage to Armors is now spread out evenly between all layers that were hit
Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor
Fixed up Emblem textures
Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View
Added all the Quick Slot keys to the Input settings menu
Fixed up First Person view with some Emote animations
Overhauled the Emote Menu visuals
Fixed Interaction aiming in Third Person
Added a Hit Indicator
Changed Player Marker texture
Added new Emotes
Added a Camera Perspective Toggle
Fixed Emotes not respecting player aim Pitch
