Developer postOriginal post (opens in a new tab)

Update: v.0.9.17

Dear Users!
Update news are here from Broken Universe development team.

Version 0.9.17 update has been applied.

This update removes the "Monster Fusion" system along with a few balance updates. 😊
The monster fusion system is a system created to overcome the situation where monsters are held together by using a strong barrier, but it rarely occurs in the game and it is because it only adds to the inconvenience of play. As the game progresses toward the end of the game, monsters with various abilities exist, and there is a limit to the benefits that users can gain from a strategy using a strong barrier, so it is not advisable to limit the system. Instead, the monster fusion function will not be deleted, and there is still room for it to appear as a skill or stage gimmick of a specific boss or monster.

The basic stats of some towers that have bonuses to large monsters are lowered and the bonuses are raised to highlight the characteristics of dealing with large monsters, and 'Flame Thrower' is used more often in combination like towers with large features such as 'Shockwave Generator' raised to be. 😉

About Future Update

Also, while preparing for the next chapter, we are contemplating ways to improve the gameplay, and we are preparing a "Tower Fusion System" as a solution. The tower fusion system is a function that upgrades to a completely new, much more powerful tower by 'fusion' of two different types of towers that have completed the 3 level upgrade in the game. During the game, player can use more diverse and powerful towers to respond to various situations. We hope that it will give you a lot of fun to respond to in a variety of ways. 🤗 Currently, towers are simply listed by player level, and the difference between upgrade levels is just a numerical difference, increasing boredom by locking in playstyle with the deck player pick up before start the game. We intend to further increase the player's choice by providing various combinations of tower fusion in the game. When the tower fusion system is applied, several types of existing towers and barriers will be deleted and various recipes will be added to reduce the complexity of the game.

Thank you for enjoying the game, and feedback is always welcome. 😊

v.0.9.17 Patch Notes

Contents

  • Monsters no longer fusion under general circumstances. In the future, 'Monster Fusion' will only be used for the abilities of some bosses and monsters or on some stages, and will no longer be activated when monsters are grouped together as in the past.

Balance

  • The "Pinpoint Striker" building's ATK increased from 16/20/24 → 14/16/22, PEN from 4/8/12 → 8/10/12, and additional damage against large monsters changed from 125% → 150% has been
  • The "Flame Thrower" building's duration of the fire damage has been changed from 3 seconds → 4 seconds.
  • The "Ion Cannon" building's ATK has been changed from 15/19/22 → 13/17/20, and additional damage against large monsters has been changed from 175% → 200%.
  • The "Guided Rocket Launcher" building's ATK changed from 38/54/68 → 32/46/58, delay from 375 → 400, and additional damage against large monsters from 75% → 100%.

Bug Fixes

  • Fixed the issue where the Challenge Mode medal was achieved even if the stage was not cleared when using the Challenge Mode.
  • Fixed the issue where the total leaderboard was not updated properly or the wrong score was recorded.
  • Fixed the issue where the button to return to the command room did not work on the Encyclopedia page.
  • Fixed the stage button not being able to be pressed in the tutorial stage.
  • The problem that occurred when restarting the game during skill animation has been fixed.
  • Fixed the issue where the animation would not play intermittently when the "Cactus" monster used its ability.