Dear Users!
Update news are here from Broken Universe development team.
Version 0.9.16 update has been applied.
This weekly update brings a number of improvements, including total leaderboards and tech-tree presets. 😍
The total leaderboard is a leaderboard that sums up player's scores from all stages and serves as the main leaderboard for the game. The total leaderboard and stage leaderboard can be easily switched via a button. And now a tech-tree preset has been added, allowing player to easily switch between different settings without having to reset tons of research items and press them again. 9 tech-tree presets are provided like other.
We are constantly paying attention to the flow of the game while preparing additional content, and various improvements have been applied in this update as well. 😊
First, it was judged that the guides for various elements in the game were insufficient, so guides for 'range monsters', 'large monsters', and 'high defense monsters' were added, and the flow of the early game was improved accordingly. Previously, monsters appeared without a guide for monsters with various characteristics from the beginning of the game, but how to properly deal with them was not a guide enough. It is expected that this improvement will significantly improve this area. 😄
In addition, the 'Search Stage' that appears in Chapter 2, the early chapter, has been changed in a different way. Previously, the wall-breaking play was already included in the game's basic play, and we decided it was too early to use it as a goal. It was too cumbersome and inconvenient to present it as a goal in a situation where the player had not yet fully mastered the ability to destroy walls, so it was changed to a format that could be easily completed with a drone. improved in that direction.
Special product have also been changed, and special product have been removed one by one on planets where there were four specialties. We think that increasing the number of special product will unnecessarily increase the complexity of the game, so in the future, there will be no more than 3 special product per planet.
Lastly, since the sub chapters had less experience rewards compared to the duration of the game, we compensated for this, and since mine items were much less effective than other items that deal continuous damage, we increased the damage so that they could be at a similar.
Now that we are preparing an update for the next new chapter, there will be small updates for the time being. In addition, while new chapters are added, the difficulty of existing chapters will be continuously adjusted. 😊
Thank you for enjoying the game, and comments are always welcome. 💖
v.0.9.16 Patch Notes
Contents
- A total leaderboard has been added. It consists of the same categories as the existing stage leaderboards and is recorded by adding up the scores of all stages. The overall leaderboard is updated when you login the game or after clear the stage.
- The Search Stage has been changed to a new way of investigate wreckages. Player have to investigate the wreckage with a drone, and the wreckage after the investigation disappears and an striker drone appears from inside to attack the monster.
Improvement
- Two special stages have been added to Chapter 1. In this regard, those who have cleared Chapter 1 before will change to the status of Chapter 1 not cleared, but the unlock status of Chapter 2 will not be affected.
- The level design at the beginning of Chapters 1 and 2 has been revised, and the flow of the early game has been improved by adding guides for ranged monsters, large monsters, and high defense monsters.
- A preset has been added to the tech-tree, and the relevant UI has been applied to the lab and stage selection page.
- Missing sounds have been added to some boss skills.
Balance
- The Sub-Chapter's experience reward has been increased by about 30%.
- The "Defense Facility" field element's PEN has been changed from 10 → 5.
- The "Magic Crystal" field element's range has been changed from 375 → 400.
- The "Jagged Stone" item's damage has been changed from 20 → 30.
- The "Compact Mine" item's damage has been changed from 25 → 35.
- The "Nitro Mine" item's damage has been changed from 30 → 40.
- The "Firefly's Light" special product has been removed.
- The "Sturdy Tree Roots" special product has been removed.
- The "Colorful Rainbow Pheasant Scales" special product's ATK increasing effect has been changed from 30% → 25%.
- The "Expired Credit Card" special product has been removed.
- The [Penetration +5] attribute has been added to the special product "Someone's Lost Ring".
Bug Fixes
- The problem that the amount of resources required to achieve 2 stars was displayed incorrectly on the stage selection page has been fixed.
