The war rages on.
Your first year of command exceeded expectations, General! Nice work, but we’re not done here yet.
We are excited to share an early look at what is coming next for Tempest Rising. We will share more information as we approach each release.

The Road Ahead
Public Veti Multiplayer Beta
An upcoming Beta for the Veti Faction will be available for all players; you will not need to own the game to participate in this Beta.
If you or someone you know has been on the fence about trying out Tempest Rising, this will be the best chance to experience all three factions for free. We will announce dates for this in the coming weeks.


Map Creation Tools
A staple feature for RTS games, and one of the most highly requested features for Tempest Rising, has been the ability to create custom maps and share them with other players.
We will share more information on this tool's capabilities later this year, but we can confirm that it will use the Steam Workshop.



New Single-Player Content
Players who love Tempest Rising as a solo experience, we see you. Yes, we can confirm that more single-player content is in active development, and we think you are really going to enjoy it! For now, we will leave it a mystery…


Next update: coming Wednesday, April 29
We are excited to share that our next major update is coming on April 29! More details will be in the patch notes on release day, but below is a list of the highlights coming in the next patch:
New Features and Quality-of-life Updates
Allow classic RMB camera freelook control (using new “Enable Freelook Delay” toggle)
Spectate AI bot-only Custom matches
New ‘Insane’ Skirmish AI Difficulty
New ‘Adaptive’ Skirmish AI Behavior
Save last-used Custom and Skirmish settings
SHIFT-queue Rally points for Production buildings
Set Rally Points while under construction
New symmetrical 4-player ‘Arena’ map
3 repurposed Campaign maps for Multiplayer
Hold SHIFT to place multiple buildings of the same type
Improved/reworked SHIFT+[Group keybind]
Double-click Unit portrait to center camera on it
Adding 4 existing maps to 1v1 pool
Set Rally points for Air Production buildings
Random Faction selection for Skirmish/Custom
Looking back on one year of Tempest Rising
‘Making of’ Mini Doc Series
Tempest Rising has been a labor of love for everyone involved during development. Learn how we created a modern RTS inspired by the classics from some of the leads on the game.
Launch
4+ years of development, and we finally made it to our launch day! We had a clear creative vision for this game, worked very hard to execute it, and we felt proud of what we made. At the end of the day, though, it all comes down to the reception when it is released to the world.
Top 12 Steam Releases in Launch Month

Accolades
We couldn’t have been happier to see the positive response to the game from fans and critics at launch, and the continued positivity from new players since then.
Very Positive on Steam with over 9K reviews

80 on Metacritic

Nominated for Best Sim/Strategy Game at The Game Awards

Veti Multiplayer Test
In December, we had our first public playtest of our upcoming Faction, the Veti. We received invaluable feedback from the community during this test, and were very excited to see the positive response to the Faction as a whole.
Feedback and Updates




Community feedback has been at the core of our post-launch content updates and will continue to be going forward.
We read all your posts on Steam, Reddit, Discord, and social media. They directly lead us to develop quality-of-life improvements, bug fixes, and balance changes in the game. Keep ‘em coming!
Below are some highlights of updates that directly came from player feedback in the last year:
Updates from Player Feedback
Superweapons
Max Unit Population slider
Spectator Mode
Increased player counts (6-player/3v3)
Visual differentiation accessibility settings
More Custom Match settings
Global Production Queue
AI Behavior options
Game Speed adjustment / Active Pause widget
DYN Tempest Rig ‘Redeploy Refinery’ command
Unit Response/Bark Rate slider
Unit type stacks in Selection UI
Maps designed for team matches
‘Select All’ unit options
Casual Difficulty mode
Ability to queue Doctrines
Skippable opening logos
Difficulty selector between Campaign missions
Thank You
The support we have received from players and the broader RTS community drives us to improve the game with every new update. We’re very grateful to have such a passionate community.
To every player who has commented, reviewed, posted feedback, streamed, created videos, helped guide another player, or shared the game with friends, thank you from every member of our team!
Join the Tempest Rising Discord
Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!

Submit a Support Ticket
If you are experiencing an issue in-game, please submit a ticket describing your issue to our Saber Support team, and we will work to resolve the issue.
Including a video or an image in your ticket will make it easier for us to assist you.