Game Version: v0.6.85b
General Bugs
- Fixed an issue where incorrect ambience was set for Waerlden Woods Battle.
- Fixed an issue where incorrect ambience was set for Necromancy Arc Battles.
- Fixed an issue where Damage taken SFX can be heard even if the rock throw attack from a mounted unit fails to hit the unit during the battle.
- Fixed an issue where Incapacitated units are visible in the cross spell casts during the battle.
- Fixed an issue where damage magnitude type always reset to normal.
- Fixed an issue where crossbow can be blocking weapon.
- Fixed an issue where Incorrect abilities are visible for duke in action panel in prologue battles.
- Fixed an issue where Counters are not able to perform after return to title.
- Fixed an issue where Selecting Return to title when a unit is going into suspended state is causing game to get stuck.
- Fixed an issue where Flank attack animation is missing for warrior unit if multiple warriors are performing flank simultaneously during any battle.
- Fixed an issue where Eastern Plains battle was getting skipped if player plays any random battle after losing Eastern Plains during the game play.
- Fixed an issue where Random encounters were not getting triggered after losing first battle in Necromancy Arc.
- Fixed an issue where Incorrect Character portrait for Arlys was shown in Choice dialogues for Random Battle encounter.
- Fixed an issue where the game was crashing when using a resolution that is not supported from the game.
- Fixed an issue where Screen flash options were named incorrectly in Display settings.
- Fixed an issue where Settings Manager Screen flash options were flipped.
- Fixed an issue where in Battle Results Screen, the new loot obtained was not scrolling up the screen.
- Fixed an issue where random battle was not dropping loot.
- Fixed an issue where Returning to title after last battle in RA was causing all 3 cutscenes to get triggered.
- Fixed an issue where Blazh Crossbow was missing when he reloads it in mid-battle cutscene at Wildefay town battle 1.
- Fixed an issue where Camera angle changes from default view if player keeps scrolling down while on Objective screen during game play.
- Fixed an issue where Viktor Rayne HP lock was incorrect in final battle of NA.
- Fixed an issue where the game was getting stuck after Viktor Rayne summons 10 units in last battle of NA.
- Fixed an issue where Blazh Invisibly stays after 2nd mid-battle cutscene of Eastern Plains battle of Rebel Arc.
- Fixed an issue where unit stats would not be the same as the one shown in the UI when changing class.
- Fixed an issue where WT was not being calculated properly when showing class change stats.
- Fixed an issue where Spellcaster AI was performing cross cast on a tile which was damaging no enemy unit.
- Fixed an issue where Holy Persuasion for AI was causing the AI to break as the tree was not setup properly.
- Fixed an issue where arrows from attack were staying in the air for a while before moving.
- Fixed an issue where stats failed to increase after using Tarot cards when in Party Management screen.
- Fixed an issue where Incorrect Level was shown for Aias Firma.
- Fixed an issue where weapon description was observed when player go to crafting On the World map Screen.
- Fixed an issue where cycle units keys triggers SFX call backs even when first and last unit were displayed.
- Fixed an issue where unit details panel wasn't getting set properly for an updated unit after class change.
- Fixed an issue where navigation buttons in mount details didn't have any audio feedback.
- Fixed an issue where dismiss button in unit details panel didn't have any audio feedback.
- Fixed an issue where SFX wasn't playing while using hotkeys in guild.
- Fixed an issue where SFX wasn't playing while using hotkeys in stable.
- Fixed an issue where SFX wasn't playing while using hotkeys on filter tabs in shop & inventory.
- Fixed an issue where filters weren't setting up for unique units after their class gets changed in shop try & buy.
- Fixed an issue where attack tile pattern for whip & lance were displayed incorrectly in weapon description.
- Fixed an issue where turn Debuffs damage was not working properly.
- Fixed an issue where Overhead panel overlapping with party deployment.
- Fixed an issue where Matilde mount flee issue in mid battle rebel arc.
- Fixed an issue where Bottom Bar that was being shown in main menu.
- Fixed an issue where Damage System calculation to zero damage instead of evade.
- Fixed an issue where Holy Dragon Rage Animation for King was incorrect.
- Fixed an issue where Lightning Dragon Rage Animation for Sir Emeric was incorrect.
- Fixed an issue where Lightning Dragon Sliding during Animations were incorrect.
- Fixed an issue where tile highlights were not appearing in Castle Bridge Battle.
- Fixed grammar mistakes in all the tutorials.
- Fixed an issue where XP and SP were not distributed properly among mounts and units.
- Fixed an issue where the game was getting stuck during the midbattle cutscene of Eastern Plains.
- Fixed an issue where the world map event to start GASA was still available in build.
General Updates
- Updated the code for setting up the UI stats when changing class.
- AI will now end its turn if AI fails to starts due to errors.
- Added SFX for thunder flash in cutscenes.
- Now the core stats for tier 1 mounts will be displayed with none label.
- Added shop item available entries for after LDA location.
- Added RNG Edge, if accuracy is 85% treat it as 100%.
- Updated drop chances for class marks.
- Updated EXP system to increase EXP gains for lower level units.
- Added a loading text during the black screen before the game starts.
- Added Exposition cutscene at the end of Prologue.
Audio
- Opening Condition Panel will now reduce the ambience as well as music.
- Adjusted Rain ambience to blend in better with the music when zooming camera.
- Minor Balance Changes to Magic SFX levels.
- Thunder will now randomly trigger during battles that have rain.e
- Reduced bone throw impact level.
- Adjusted levels of phantom teleport.
- Wraith and Phantom movement SFX will now trigger without delay.
- Magic SFX at the start of Bloombear Edge cutscene was too loud.
- Adjusted levels of cutscene one shots to be more consistent.
- Changed level up sound so that it's much subtler each time a individual unit levels up.
- Changed Necromancy Arc CT_20 music to not be so "Cheerful".
- Added more battle track variety to Necromancy Arc levels.