Game Version: v0.6.84b
General Bugs
- Fixed an issue where Damage preview was incorrect for mounted unit in Gremfold foothill battle LDA.
- Fixed an issue where where unit's counter was still existing after restarting or loading a save file.
- Fixed an issue where 'Life Leech' VFX was not aligned for a mounted unit.
- Fixed an issue where status effect were getting applied even if mounted units blocked the attack during the battle.
- Fixed an issue where mounted Arlys Axe attack animation and VFX were out of sync during the battle.
- Fixed an issue where description text for 'Mana Conversion' was not aligned properly.
- Fixed an issue where 'Uncanny Control' showed locked even when the unit already has learnt it.
- Fixed an issue where Objective screen comes up after Matilde Messer escapes from the battle at Eastern Plains in RA.
- Fixed an issue where Blazh's horse spawns facing opposite direction to Matilde's horse when she's about to flee in the Eastern Plains battle of Rebel Arc.
- Fixed an issue where units in Random battle encounters had White banner allegiance.
- Fixed an issue where HP lock for Matilde was set with incorrect percentage.
- Fixed an issue where Move tiles failed to show up after coming back from attack selection.
- Fixed an issue where Cancel move button stays after doing an attack in Prologue battle 3.
- Fixed an issue where Save error pops up after player changes class of a unit in the party management during the gameplay.
- Fixed an issue where Random Encounters now add chance if escaped.
- Fixed an issue where corpses in Fruit Basket battle were not disappearing.
- Fixed an issue where Random battle units were showing up in story battles.
- Fixed an issue where turn based portraits for summons were incorrect.
- Fixed an issue where mc name entered by player was getting overridden.
- Fixed an issue where main menu load related buttons were becoming interactable again after coming back from credits screen.
- Fixed an issue where buy button wasn't becoming interactable again on un-equipment.
- Fixed an issue where buy button wasn't becoming interactable when bill amount was same as the inventory money.
- Fixed an issue where middle mouse button wasn't working during Party Deployment.
- Fixed an issue with equipment filters while using with hotkeys.
- Fixed an issue where wrong hotkeys were interactable in shop.
- Fixed an issue where unit wasn't playing animation after class change.
- Fixed an issue where updated unit after class change wasn't getting replaced in Unit Details panel's units list.
- Fixed an issue where AutoSave file loads into Level select screen if player wins the first battle in Prologue Arc.
- Fixed an issue where ResourceStats Max value was not getting set properly on leveling up.
- Fixed an issue where 'Soothe Dragon' ability was not visible when not mounted.
- Fixed an issue where Fleeing units were not behaving as intended when already staning on an edge tile.
- Fixed an issue where units were not gaining SP in certain cases.
- Fixed an issue where General World Level was getting overridden when encountering a random battle.
General Updates
- Updated Leader Units Placement for various battles throughout the game.
- Duke Beorn Rolfe will now have Ice Affinity as per lore.
- Added additional support for mounted unit VFX.
- Updated VFX for 'Stunning Strike' while on mount for sword and lance.
- Updated 'The Sun', 'The Moon' and 'The Star' tarot pickup buff from 2 stacks to 4 stacks.
- Added lighting setting for screen flashes.
- Class mark can't be bought/sold anymore.
- Tarot cards can't be sold anymore.
- Added hotkeys in Party Deployment.
- Added hotkeys in Shop & Try-Buy.
- Gameplay Speed will now be saved.
- Changed the save slots from 10 to 25.
- Parabola start point will shift up when unit is mounted to be in height with the unit.
- Additional Battle Chance value will now be saved to keep track of how many battles the player has escaped.
- Updated 'Live Burial', now Miss will only happen on story chars and no dialogues will be shown for units with zero hearts.
- Removed 'Ticks' for difficulty system.
- Difficulty will be decreased if player restarts a battle where 75% or more of their units got incapacitated or died.
Achievements
- Implemented "The One" steam achievement.
- Implemented "To you, 3000 tiles from here" steam achievement.
- Implemented "Capable Commander" steam achievement.
- Implemented "Handyman" steam achievement.
- Implemented "Overwhelming Victory" steam achievement.
- Removed "Feared Knight, Heroes Assemble, Dragon Tamer, Lone Wolf" steam achievements for Early Access.