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Patch Notes v0.6.88b

Game Version: v0.6.88b

General Bugs

- Fixed an issue where 'Breach Armor' was not showing VFX when kill enemy.
- Fixed an issue where DamageProfilesToCounterAgainst is cleared after a counter is executed but still in counter sequence.
- Fixed an issue where crossbow causing rotation issue during counter.
- Fixed an issue where 'Bash' was causing blocker.
- Fixed an issue where Reanimation was showing 5 stacks in detailed unit condition panel when unit goes into suspended state.
- Fixed an issue where Reanimation had more than 1 stack in Unit Panel.
- Fixed an issue where Turn Order portrait BG was not Grey for Wild Lightning Dragon.
- Fixed an issue where in Battle Results Screen, the new loot obtained was not scrolling the loot window.
- Fixed an issue where cutscene flash setting was missing in Settings menu.
- Fixed an issue where mounted Units were not able to pick up Loot.
- Fixed an issue where Cancel move button was staying after attack in prologue battle 3.
- Fixed an issue where status icons were persisting after the battle ended.
- Fixed an issue where Turn Queue Panel was not updating.
- Fixed an issue where the FPS were dropping when spamming tab hot key.
- Fixed an issue where Unwin caused soft lock in town battle 2.
- Fixed an issue where Summon Unit Panel name was incorrect.
- Fixed an issue where incorrect bottom bar was shown on clicking Return to worldmap.
- Fixed an issue where Vanguard AI would keep using Hardline Defense once below 40% HP.
- Fixed an issue where Duke was not having the Bash animation.
- Fixed an issue where Mage was not holding staff during mounted staff attack animation.
- Fixed an issue where an arrow would appear for a small amount of time when mounted units would finish longbow animation.
- Fixed an issue where Touch of Death was being used on alive units by AI.
- Fixed an issue where Stats of accessories were not getting reflected on Units.
- Fixed an issue where the game was getting stuck when loading into a saved slot.
- Fixed an issue where the save was getting corrupted when saving in Level Select.
- Fixed an issue where sometimes it wasn't loading the exposition scene.
- Fixed an issue with missing objects in Throne room scene.
- Fixed an issue where icons for class mark were incorrect in battle reward panels.
- Fixed an issue where firearm weapon filter wasn't becoming available on off hand in shop try & buy.
- Fixed an issue where it was showing wrong attack patterns for certain weapons.

General Updates

- Updated Cutscene Flash and Lighting Flash setting.
- Toggle Image instead of game object for lightning flash.
- Tile Highlights of the Lightning Dragon will be Grey instead of Red.
- Removed restrict mouse to window functionality. Mouse will be able to go out of window.
- Added New condition for Bloombear Battle 9: The battle ends automatically after 75 turns.
- Added 1 Random Battle in SDA at Waerlden Camp.
- Wood Level 1 random battle will now only spawn Undead and Necromancy related units.
- In Battle 9 of Necromancy Arc, Viktor Rayne will now summon 6 undead when his HP reaches 20%.
- Updated lance tile pattern for horse mounts.
- A bigger VFX will now be generated for mounted units when performing tome block.
- Hid the monitor settings from the options.
- Added EA message at the end of Lightning Dragon Arc.
- Updated transparency threshold for buildings and structures to 0.35.
- Added functionality to show new item indicator on archive item slots & tabs.
- Integrated new item indication with save system.
- Updated the attack pattern images.
- Updated the attack pattern UI system to show image based on the weapon individuality instead of generic tile patterns.
- Now the attack pattern shows specific image while a unit is mounted.