That is fun is right
We've dramatically changed the pace of our game. And narrative as well.
General
- All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu.
- Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it.
- The whole game is back on English.
Bugs
- Dash is now working correctly with gamepad movement.
Visual enhancements
- New game menu!
- The very first in-game character...
Levels
- Little narrative moments here and there. Nothing serious, but we'll work in that direction.
- Existing levels adaptation for the new "hardcore" gameplay model.
Development
- New checkpoint system for easier gameplay manipulation.
Next steps
- Development of the narrative. We are going to make it fun, at least.
- Searching for new fun experiences within the existing structure.
- UI, bug fixing, etc.
See you later!
Always yours,
Power of Two team