We're finally here with the very first patch.
We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.
General
- Added "Press any button to join"-phase on the first level after launch.
- Added two gamepads support.
- Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.
Bugs
- No more players flying through level geometry (walls, in particular).
- No more "frozen" enemies.
- No more "checkpoint lags", your progress saves immediately.
- No more not working gamepads on the first and the last levels.
Visual enhancements
- Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
- Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.
Levels
- Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
- More checkpoint throughout levels - less frustration.
Development
- New and faster level creating method using tilemaps.
Next steps
- Level completion timer and statistics.
- Death screen.
- New cooperative mechanics.
See you later!
Always yours,
Power of Two team