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Patch note 0.0.1

We're finally here with the very first patch.

We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.

General

  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs

  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements

  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels

  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development

  • New and faster level creating method using tilemaps.

Next steps

  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.

See you later!

Always yours,
Power of Two team