This small update contains a few fixes, but also finally the ability to run! The implementation for this is not yet completely finished, as a performance update for map generation is still needed so that you can move faster without experiencing loading effects or stutters.
New features
- You can now run with Shift [keyboard] or X [gamepad]. Your character will move 25% faster and consume stamina.
- Wealdheim houses are now locked at night.
Adjustments
- Tari moves slightly further away from the player character so that she is less likely to get in the way and accidentally start a conversation.
Technology
- Colliders for unfinished chunks have been optimized.
- The game now runs at 20 FPS when the window is inactive.
Bugfixes
- With an active bookmark, page turn sounds were played when dropping items.
- The migration of Marie, on the Wealdheim market, caused the NPC to be displayed twice for a short time.
- The Christmas tree in the title screen had no lights.
Known bugs
- Sometimes cliffs are not displayed correctly.
Coming soon
- A major performance update.
- New enemies.
- New animations, e.g. a spear attack.
- First dungeons.
