- Adjusted the roulette gameplay and added new content: including weapons, buffs, shards, adventurers, and special bosses such as **Golden Bear**, **Pink Slime**, **Cake Slime**, and **Cat Paw Monster**. The roulette now requires **Star Coins** to spin.
- Updated the crafting logic: crafting failures no longer give eggs but instead return 2 random materials.
- Removed the original shard shop. Shards are now categorized into **N/A/S-grade shards**, no longer tied to specific classes. They can be obtained from monster drops or the roulette.
- Rescuing NPCs now shows the corresponding unlocked features upon clicking. The menu bar has been streamlined, and a new dialogue feature has been added.
- Added three new **Sage Statues** (1, 2, and 3) for unlocking features.
- Introduced the **final boss**.
- Expanded crafting recipes with over 20 new options.
- Added a **custom floor AFK feature** for convenience.
- Reworked the **chef's shop buffs** into a task release system.
- The **mysterious figure** has been reworked to focus on potion crafting.
- Merchants now have an **equipment recycling** feature.
- Weapon tower enhancements are now divided into **attack-focused upgrades** and **production-focused upgrades**.
- Localization: **English language support** has been added.
- Adjusted in-game values and updated the rescue system logic.
- Optimized the **UI list** for better performance and usability.
- Fixed the issue where HP was incorrectly displayed as attack.
- **Mage/Archer attack damage** now displays decimal points.
- Fixed the issue where the **SS-class stealth skill** would not disappear properly.
- Adjusted boss drops and significantly increased material drop rates.