* Numerical display abbreviation
* Fixed the problem of calculation error of attack/life bonus entries and inconsistency in panel display
* Invisibility reduced to 6 seconds
*The number of Berserker targets increased to 2
*The number of targets in Thief's Mist has been reduced to 2
*The number of evil shaman targets increased to 2
* Meteoric Magister skill damage becomes 100%
* The self-destructing zombie skill changes to 7% of the target and 20% of the self
* The instructor skill drop rate decreases with the number of layers
* The SS career inheritance ratio calculation is changed to a single inheritance for each type instead of total value inheritance. The hp/atk calculation formula = sum of each type * ratio is no longer included in the number of captures.
* Weapon tower production time is 60 seconds
* xx professional attack/life bonus entry adjusted to 1-5%
* Shorten the build time and slightly increase the build cost
*Adjust the gain and change it to purchase with star coins
* If a duplicate formula is extracted from the turntable, a set of materials will be returned
*Monsters will activate damage reduction and life recovery as the level of difficulty increases.
- News and updates
- Hang up Street
- Numerical adjustment/bug fix