We're back with another patch release for MonCon! We knocked out a lot of little bugs with this release, and also added a few minor QoL features:
- Fixed bug where multiple second player ships could be created when playing Space Party minigame and returning from a Game Over
- Fixed bug where consuming food/drink in battle would not alleviate appropriate ailments
- Fixed bug where you could waste suitcase keys on already-unlocked suitcases
- Fixed bug where NPCs could cause collision problems by overlapping the player's screen position while they're in the middle of saving the game
- Fixed bug where NPCs could occasionally spawn on top of walls or other NPCs when a new room is loaded
- Fixed bug where inventory cursor could end up one cell outside of the inventory while looking into a suitcase and swapping player inventories
- Fixed bug where player would not be rewarded after the boss battle from the afternoon chapter of the game
- Fixed controller bug that prevented D-pad from being used for player movement
- Fixed a variety of bugs related to boss battles in the after-midnight chapter of the game
- Fixed a variety of bugs related to suitcase loading in the latter half of the game (evening and after-midnight)
- Fixed graphical bug where inventories and suitcases would flicker for one frame on the screen before sliding in
- Fixed graphical bug where Marnie's confidence points would disappear after becoming angry dragon
- Fixed graphical bug where inventory item descriptions could run off the screen during battles
- Fixed graphical bug where shop UI would not extend for longer item names
- Fixed graphical bug relating to forklift in second dungeon after saving the game and re-loading
- Fixed graphical bug relating to missing zbuffer in third dungeon
- Added gliding up/down movement to Bulletin Board app
- Added more medium/low options for shaders
As always, thanks for your patience, and thanks for your help in finding these bugs!
