
Full steam ahead on the development of Superstore Rush with hazard types being added - Fires. Don't let your superstore burn down! This adds to the existing Spills hazard with a few more still planned (things like checkouts breaking down, rubbish maintenance etc.)
Things are getting much closer to being wrapped up, a few more departments are planned (clothing and electronics) to join the produce, grocery and deli departments.
Have ideas for hazards or departments you'd like to see added? I'd love to hear them. Be sure to jump on the community Discord server.
Stay tuned for further updates!
