This giant update for The Chaser's Voyage contains the long awaited Crew Journal, a big Quality of Life change to voice line randomization, and a bunch of bug fixes!
Patch Notes for Update 0.6.0.06:
• Crew Journal:
- Added the Crew Journal, a collection of over 300 written lore entries that unlock as the game is played. Each entry in the Crew Journal also has written commentary from your crew.
- The Crew Journal is accessible from the main menu and the pause screen. On Mouse & Keyboard controls it is also accessible on the mid jump screen.
- During gameplay with a gamepad, the "Select" style button (or touchpad on PlayStation controller) can be pressed to open up the Crew Journal without needing to pause first.
• Cutscenes:
- Slightly reduced the flicker effect on Lady Styx's hologram.
• Options:
- Reduced the max speed of the Scrollbar Speed slider to more reasonable levels.
- The gamepad type shows up under Gamepad Controls (for testing / feedback purposes).
• Voice Lines:
- Almost all of the crew's voice lines will now no longer be repeated until every other line of that type has been used.
• Bug Fixes:
- Fixed a bug that cause some lighting on Mines to be incorrect when fighting an enemy using Ion weapons.
- Fixed a bug that would cause incorrect cutscene text to reappear in the text box when Lady Styx's hologram was turning on.
- Fixed a color issue on Lady Styx's red hologram effect.
- Hunters will no longer be able to chase the player off of a Space Port shortly after they have jumped away from a fight over the same Space Port. They now will wait the full in-game day before being able to chase the player off of the port.
- Fixed a Null Reference error that would occur when in an Encounter with a Space Port and an non-Allied Fleet.
- The Outer Space Planet Sprite for Space Ports will now correctly be able to be the White Water World versions 2 & 3, instead of just White Water World version 1.
- The System Info screen will no longer be whited out.
- The player can no longer depart early from the Imperial docking sequence in the Tutorial while using a gamepad.
- The Depart Prompt during the Imperial docking sequence in the Tutorial will now properly close when departing via a gamepad.
- Insignia Info in the Pause Screen will no longer be selectable during the Tutorial.
- Pausing during the Tutorial now works correctly.
- Starting the Tutorial while having Bookmarked Voyage Data now works correctly.
- Jumping out of the first scene in the Tutorial now works correctly.
• Typos:
- Changed "You got to help." to "You've got to help me." in Fugitive client story #2.
- Changed "I got to go in person" to "I gotta go in person." in Fugitive client story #10.
- Changed "All I got to do now" to "All I gotta do now..." in Bounty Hunter client story #11.
- Removed an extra space between "food and water" and the period in Altruist client story #6.
- Uncapitalized "Galactic Ceasefire" in Merchant client story #14 and Imperial Supply Officer client story #14 & #19.
- Removed the extra "a" from the "Achilles Fetch was a like a father to Tai." loading screen text.
- Fixed the spelling of the second "retreating" in Enemy Retreat Line 06: "They’re retreating? They’re retreating! That means we won!"