We've got a bigger small update for everyone today! We adjusted a handful of insignias (as well as added engine color effects to each insignia), adjusted some balance, and fixed some bugs. Enjoy!
• Asteroid Field:
- In Medium Density Asteroid Fields, small asteroids are more likely to appear and large asteroids are less likely to appear.
- In High Density Asteroid Fields, small asteroids are even more likely to appear and large asteroids are even less likely to appear.
• Bounty Hunters:
- When hit by ion weapons, there is a chance one of the hunter's systems will be depleted for a short while.
• Fighters:
- When hit by ion weapons, the fighter's gun will be disabled.
• Insignias:
- All Insignia names in the Insignia Selection menu are now visible even when not unlocked yet.
- The engine trail colors now are different for each insignia.
- The 1019 Insignia switches between other random insignia engine colors.
- Insignia Effects:
- The Angel of the Radiant Moon Insignia's effects for each client are now displayed in their client info when selecting clients.
- The Angel of the Radiant Moon Insignia's healing effect now heals the Chaser's hull at a rate of 1% per second instead of 1% every 8 seconds.
- The damage the player's gun deal with the Blaster McKannon Insignia is increased to start at 12 and go up to 18, instead of 1.7 to 12.5.
- The Bounty Hunters Guild Insignia now gives 15%, 30%, and 45% tips for delivering Bounty Hunters with Low, Medium, and High bounties, instead of 5%, 15%, & 25%.
- The Emblem of Altiam Insignia now heals the Chaser's hull at a rate of 1% per second instead of 1% every 8 seconds.
- The Jolly Styx Insignia now gives 10k-25k units per Pirate or Bounty Hunter defeated instead of 5k-13k.
- The Jolly Styx Insignia now gives the player missiles, ion cannons, and lasers for weapons. Adjusting weapon power changes what each gun fires.
- The Knights of the Golden Eclipse Insignia now has a shields burst that deals damage to obstacles and enemies once the player has taken enough shield damage.
- The Phantom Nebula Insignia now always gives you a bonus when delivering a client while there are unearned bonuses.
- The Stars of Freedom Insignia now gives 10k-25k units per Bounty Hunter defeated instead of 5k-13k.
- The Stars of Freedom Insignia now gives 15%, 30%, and 45% tips for delivering clients with Low, Medium, and High bounties, instead of 5%, 15%, & 25%.
- The Wolfe's Logo Insignia now causes the player to lose reputation when they deliver an affiliated client in addition to its other effects.
• Options:
- The scrollbar sensitivity setting now defaults to 15%.
• Pirates:
- The chance that pirates willing to communicate with the player will actually leave them be is now 75% instead of 50%.
- Added a 5 to 8 second delay before the player can communicate with pirates.
- When hit by ion weapons, there is a chance one of the pirate's systems will be depleted for a short while.
• Bug Fixes:
- Removed a small mark from the Stars of Freedom Insignia sprite.
- The Stars of Freedom Insignia's bonus from defeating Bounty Hunters will now actually apply.
- The Speed Lines no longer permanently stay off if the player goes to 0 engines.
- Unpausing the moment you click on an option submenu button no longer freezes the options menu.
- Edwin's low oxygen voice line will no longer play during take off or landing when docking while low on oxygen.
- The Hailing Pirates voice lines will no longer interrupt other voice lines.
- Missiles will now correctly collide with defeated enemies.
- The scrollbar sensitivity setting now properly works.
• Typos:
- Removed the extra period at the end of Mysterious Hermit client story #18.
- Changed the Unlock Condition wording for the Silinera Shipyards Insignia to "Have the auxiliary systems powered on for a certain amount of time" instead of "Have the auxiliary systems at full power for a certain amount of time" to correctly match the actual unlock condition.
- Fixed the misspelling of "chassis" in the Customize Ship menu.