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Patch Notes: Version 1.0.4.06 - 02/23/2026

We've got a bigger small update for everyone today! We adjusted a handful of insignias (as well as added engine color effects to each insignia), adjusted some balance, and fixed some bugs. Enjoy!

• Asteroid Field:

  • In Medium Density Asteroid Fields, small asteroids are more likely to appear and large asteroids are less likely to appear.
  • In High Density Asteroid Fields, small asteroids are even more likely to appear and large asteroids are even less likely to appear.

• Bounty Hunters:

  • When hit by ion weapons, there is a chance one of the hunter's systems will be depleted for a short while.

• Fighters:

  • When hit by ion weapons, the fighter's gun will be disabled.

• Insignias:

  • All Insignia names in the Insignia Selection menu are now visible even when not unlocked yet.
  • The engine trail colors now are different for each insignia.
  • The 1019 Insignia switches between other random insignia engine colors.
  • Insignia Effects:
    • The Angel of the Radiant Moon Insignia's effects for each client are now displayed in their client info when selecting clients.
    • The Angel of the Radiant Moon Insignia's healing effect now heals the Chaser's hull at a rate of 1% per second instead of 1% every 8 seconds.
    • The damage the player's gun deal with the Blaster McKannon Insignia is increased to start at 12 and go up to 18, instead of 1.7 to 12.5.
    • The Bounty Hunters Guild Insignia now gives 15%, 30%, and 45% tips for delivering Bounty Hunters with Low, Medium, and High bounties, instead of 5%, 15%, & 25%.
    • The Emblem of Altiam Insignia now heals the Chaser's hull at a rate of 1% per second instead of 1% every 8 seconds.
    • The Jolly Styx Insignia now gives 10k-25k units per Pirate or Bounty Hunter defeated instead of 5k-13k.
    • The Jolly Styx Insignia now gives the player missiles, ion cannons, and lasers for weapons. Adjusting weapon power changes what each gun fires.
    • The Knights of the Golden Eclipse Insignia now has a shields burst that deals damage to obstacles and enemies once the player has taken enough shield damage.
    • The Phantom Nebula Insignia now always gives you a bonus when delivering a client while there are unearned bonuses.
    • The Stars of Freedom Insignia now gives 10k-25k units per Bounty Hunter defeated instead of 5k-13k.
    • The Stars of Freedom Insignia now gives 15%, 30%, and 45% tips for delivering clients with Low, Medium, and High bounties, instead of 5%, 15%, & 25%.
    • The Wolfe's Logo Insignia now causes the player to lose reputation when they deliver an affiliated client in addition to its other effects.

• Options:

  • The scrollbar sensitivity setting now defaults to 15%.

• Pirates:

  • The chance that pirates willing to communicate with the player will actually leave them be is now 75% instead of 50%.
  • Added a 5 to 8 second delay before the player can communicate with pirates.
  • When hit by ion weapons, there is a chance one of the pirate's systems will be depleted for a short while.

• Bug Fixes:

  • Removed a small mark from the Stars of Freedom Insignia sprite.
  • The Stars of Freedom Insignia's bonus from defeating Bounty Hunters will now actually apply.
  • The Speed Lines no longer permanently stay off if the player goes to 0 engines.
  • Unpausing the moment you click on an option submenu button no longer freezes the options menu.
  • Edwin's low oxygen voice line will no longer play during take off or landing when docking while low on oxygen.
  • The Hailing Pirates voice lines will no longer interrupt other voice lines.
  • Missiles will now correctly collide with defeated enemies.
  • The scrollbar sensitivity setting now properly works.

• Typos:

  • Removed the extra period at the end of Mysterious Hermit client story #18.
  • Changed the Unlock Condition wording for the Silinera Shipyards Insignia to "Have the auxiliary systems powered on for a certain amount of time" instead of "Have the auxiliary systems at full power for a certain amount of time" to correctly match the actual unlock condition.
  • Fixed the misspelling of "chassis" in the Customize Ship menu.