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[CLOSED BETA 0.15.15] Auto-saws and Auto-harvesters

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Content Additions:

  • Auto-planter added
  • Auto-saw added

Content Changes:

  • Terraform chest rework. Not too many changes, but there are now a full 3 tiers of terraform chests to match the other challenge chest varieties. Tier 2 terraform chests now require plants + blocks from any of the 6 main planet types. Tier 3 terraform chests now require a type of slug/fronkey to be raised to maturity nearby.
    • Reduced the number of max terraform chest objectives per system in pink zone systems to 1 - they take a chunk of time now, so figure they should be easy.
    • Terraform chests now have a high chance of having multiple enhancement cores inside - so they’re a good option for core farming
    • Auto-saws, Auto-planters, and Auto-planters can now be found exclusively in terraforming chests.

  • Perk rework:

    • Perk options in blue zone systems are now as follows:
      • +Luck
      • +Crit Chance
      • +Health
      • +Stamina

    • Perk options in pink zone systems now belong to a different pool

      • +Luck (after all +Luck perks have been selected in blue systems, you can get more in Pink zone systems)
      • +Health (same)
      • +Crit Damage
      • +Damage Resistance

  • Improved Sandshark behaviour

Fixes:

  • Changed incorrect ‘Power Optional’ requirement desc for auto-planter to “Power Required”
  • Updated several localization fields across terraforming chests
  • Fixed crash on swapping away from a block-placement tool while holding down LMB
  • Fixed issue with oversized text fields and event tags
  • Fixed “Possible Drops” tag for ionic impact event