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[Closed beta 0.10.7.0 + 0.10.7.1] Refinery live in overworld, melee buffs

Patchnotes 0.10.7

Just little stuff for this update

Melee Changes

-Melee weapons receive some all around buffs
-Spear hitbox size increase
-New VFX for spears
-Spear dash can now hit the same enemy multiple times (with a cooldown of 1/10th second)
-Projectile-swords now have improved projectiles that pierce multiple enemies
-Warsword's "Critical Slash" can hit the same enemy multiple times (with a cooldown of 1/10th second)
-Most projectiles can now be deflected by melee weapons - meaning you can make some fun plays deflecting stuff like a megabot's stasis chain attack, etc etc.

Content

-Large jellyfish now drop Gelatinous Blobs, which can be crafted into two new armor sets
-Fuel refineries now spawn outside of scenarios

Internal-facing Changes

-Improved handling of various camera/cutscene events and added hidden manual control options for better capture
-Creative mode options are expanded and partitioned so flight/invincibility are separate
-Fixed some odd behaviors with eggs
-Better handling of eraser/paint tool

Bugfixes
-Fixed crash on entering space state
-Fixed issues with Space side-panel improperly displaying fast travel / land options
-Fixed space state issues with resolution
-Fixed crash from Jellyfish Juggernaut projectiles

Patchnotes 0.10.7.1

-Fixed issue where player jump state wasn't initializing on survival first-time gen (woops!) -- players can now jump.
-Turned on Refinery generation outside of scenarios. Meant to do this in the last patch!