THE ULTRA SLAM
Giant blue ultra squirrels now have a jump and slam attack. If not attacking they will try to pin the player down so other squirrels can rip them to shreds...
Tons of updates and map tweaks - now is a great time to reset your hive / mission zone moveable objects...

OTHER SQUIRREL MUTATIONS:
- Squirrelmadillos now fire ecto-plasmic projectiles...
- Green vomit squirrels now eject 'green globs that go sploosh'
- Mega Purple squirrels now bulldozer the player, crushing innards...
- Squirrel Brain surgery performed = little more crazy
- Squirrel Sounds: less density, but hopefully enough where it's important to keep 'listening out for squirrels'

LORE / AI INSANITY
- all AI art (a comedy of squirrel horror and AI assisted insanity) removed
- my prelude lore removed until new artwork created (it's not vital to the gameplay)

THE STATE OF MULTIPLAYER
Things have been steadily improving with client replication on new overlay HUD features seemingly fixed. Still issues with lag on high density maps. Insanity is by definition debugging multiplayer replication...
- TESTING: added Squirrel Town zone to multiplayer
- FIXED: points pickup item replication - clients should now receive pickups!
- FIX: client character detail overlay - skills and pickups should now show
- MOVEABLE OBJECTS: saved to multiplayer map file so will reload
- CLIENT OVERLAY MAP: temporarily removed until fixed on clients
- DROPPED WEAPONS: removed in multiplayer
- CLIENT BUGS: weapon level percentage bar replication + flashlight intensity settings + others!

MAP / MISSION UPDATES:
RECOMMENDED: 'reset moveable objects' on mission select if experiencing any object weirdness or broken level loading (soz - I've been adding / removing / relocating objects on some levels)
- Training Gauntlet: added new 'tight quarters / interiors training area'
- All maps: pickup fixes / tweaks / relocations / additions
- FIX: Squirrel Turbine music
- FIX: Turbine repair objective glow on complete
- Desert Squirrels: moved Ratatosk statues outside of town, tweaked lighting to accommodate full moon
- Removed spotlights (required real time lighting = huge performance hit on older machines like mine...)
- Ultra Squirrel missions now spawn an Ultra at the start of mission

WEAPON UPDATES
- SNIPER WEAPONS: reworked until 'feels good'.
- SCOPE / AIM FPS optimizations
- Weapon Balancing - the auto-shottie was way too OP (nerf damage 25%)

GAMEPLAY: 'True Scavenger':
I wanted the ability to turn off the objective spotter sparkles....
- 'True Scavenger' mode checkbox hides object sparkles / location hints. This gameplay mode is auto enabled on Insanity Difficulty.

UI / UX
- GAME OVER SCREEN: updated UI
- GAME OVER SCREEN / DIORAMA MODE: HUD auto-hides after 10 seconds of no mouse activity. (move mouse to re-activate HUD)
- CHARACTER SELECT: [A] [D] keys rotate character model
- SUIT MODS: cost per level multiplier (interest rates ya know?)
- TRAINING / SUIT MODS: added character image status skull overlay (recovery / dead)
- MISSION SELECT: fixed reset moveable objects button
- PLAYER HUD: reworked with deployables moved top right
- MAP HUD OVERLAY: now shows character details, pickup items, suit and skills
- PAUSE MENU: updated / reverted to my 90's Web Style UI (made with authentic 90's web software - lol)
- GAME OVER: updated / reverted and tweaked UI
- LOBBY: fixed mission data box title wrap
Stay squirrely people and I'll see ya top-side!