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Update 0.49.88b: Released!

Hi,

We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste.

We have a lot more to come.

Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

See below patch notes:

--v0.49.88b Notes:
Summary:
Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle parts for RYU Celeste.

Gameplay:
-Fix: Prevented a situation where a vehicle will respawn in mid-air.

Vehicles:
-Fix: Prevented a situation where a vehicle's headlight tint/color did not apply correctly.
-Modified: Ryu Celeste now has a sunstrip for displaying team logo.

Customization:
-Modified: Ryu Celeste: Stock parts are redesigned slightly.
-Addition: Ryu Celeste: Front Bumper 1
-Addition: Ryu Celeste: Hood 1
-Addition: Ryu Celeste: SideSkirt 1
-Addition: Ryu Celeste: Rear Bumper 1
-Addition: Ryu Celeste: Trunk Wing 2

Physics:
-Fix: Prevented a situation where a vehicle wheel will not collide with the ground after being detached from vehicle.
-Fix: Prevented a situation where an explosion will cause excessive blast force to apply to a vehicle.
-Modified: Suspension Type now affects how much explosion force is applied to the vehicle. A sports suspension will push be pushed more than offroad.
-Modified: Modified suspension part's anti-roll to reduce roll over chance on stock vehicles.

This Build Known Issues (We are currently working or planning to address these later):
-We have reports of the game crashing on systems with 8 gb of RAM or less.


Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 16353849 · public branch

    Steam updated · First observed