Developer postOriginal post (opens in a new tab)

[Game Quickfix] V0.7.6.0.3 - Room Cloning Quickfix

Hey again!

After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.

Changelog

  • Fixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.

  • Resolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.

  • Fixed several null exceptions caused by room blueprints being cloned partially outside the map.

Thank you for your patience while we sort these things out during early access!