Early Access 1.2.9 Main Update Guide
Hello, Here is Parange Project.
First of all, I have to apologize for the delay in the release of the official version before explaining this update.
The development of the official version is steadily progressing, but we couldn't ignore the disappointing parts, so we proceeded with more work to improve the completeness.
Along with the contents of this update, I will share the contents, development status, and future progress plan that will be added in the official version.
This update will be applied in both English and Korean.
Update Content
Weapon
A subdivision has been added to the weapon category.
We wanted to add some rules and characteristics to the existing weapons category to enhance the individuality of each weapon
- Cane
After change: Cane(Magic specialization), Wand(Attack specialization)
- Bow
After change: Short bow(fast general attack), Long bow(long range and strong attack), Crossbow
- Sword
After change: Sword(5 consecutive attacks), Great Sword(slow speed and wide range, strong attack), Dual Sword (fast consecutive hits and attacks)
Most weapons special attack mechanisms have changed
- Cand(Wand): Short charging requirements, multiple shots fired
- Bow: Add attack and motion that quickly scatters four arrows quickly
- Sword: 3 stacks later attack with multiple hits and short-time incapacitation
In addition, the benefits of low-grade weapons are too low and the efficiency of high-grade weapons is too high in the early stages
The higher the grade of the weapon, the more balance penalties were added.
Skill
You have changed the skill acquired at level-up to allow duplicate acquisition.
Previously, the same probability allowed the skill to be duplicated
This alone made it difficult to reach a sufficient level of the desired skill.
The skills gained by the level-up are now frequently featured, and special effects descriptions for the level-up are added.
I changed it so that the skill that has already achieved the highest level does not appear during level-up.
I applied invincibility to skills that do not apply invincible time during skill demonstration.
You have added an Ability item to the drawing list.
You can now see the list and effectiveness in the Ability Diagram you acquired.
Announcement of the release of the official version
The following content will be added in the full version:
Unlock Content
In Lucie's room, some content is added which will not be initialized even if you dies after play.
There are a total of three types of additional release contents as follows.
1. Inner mind
Content that can be lifted using certain goods that can be obtained during the game.
Several features in a total of five categories are lifted, and other content available in the room, or even new difficulty levels, can be lifted.
2. Title system
It can be applied to Lucy by combining titles that can be obtained by playing the game.
It is also possible to change the play style to suit the player's taste, or to strengthen a specific weapon build.
3. Achievements
Various achievements in the game will be added.
It is also possible to achieve new rewards by achieving achievements.
Depending on the level of difficulty you play, you will also be able to obtain accessories (rings, necklaces) with powerful special options.
Accessories are also not initialized in the inventory if you die.
So far, Diary of Lucie has been close to the log-like genre.
After the content is added, it is a true log-light genre.
I think users who had difficulty in the past will also be able to enjoy it more after the official version.
Add a story
The story and ending will be added, which has never been revealed before.
The relationship between the characters and the secrets of the diary will be revealed
Depending on the player's choice, a changing ending will also be added.
New weapon category added
In addition to the cane, bow, and sword, one additional weapon category is added.
The additional weapons are proximity weapons and are characterized by heavy and powerful herbal medicine.
In addition, the evade action is changed to Guard, and if Just-Guard succeeds, the counter can be used to reinforce the next attack.
In addition, new stages, new bosses, synergy of existing attributes,
And there are various contents such as special effects depending on the weather.
The official version will be released in October this year.
Other offline event information
Diary of Lucie will participate in the PlayX4 held in Korea, at KINTEX in Ilsan from May 12th (Thu) to May 15th (Sun).
I didn't prepare much, but I prepared small gifts such as Lucy stickers and mouse pads for those who came to play.
If I have a chance, I will you? I'd appreciate it if you could drop by Diary of Lucie booth.
I am always grateful to everyone who is waiting for Diary of Lucie.
We will repay you with a good game until the end with the passion that we kept in the early stages of development!
Thank you.