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Balance update 1.9.80.50

Heavy attack:

  • Damage increased.

Ranged attack:

  • Damage increased.

Shadow Beast’s ranged attack:

  • Damage increased;

  • The player regains control earlier.

Shadow Beast’s heavy attack:

  • Damage increased.

Shadow Beast’s kick:

  • Startup decreased;

  • Attack’s reach increased;

  • Damage increased.

Shadow Beast’s special attack:

  • Startup decreased;

  • First and second hit’s damage increased.

Shadow Beast’s spinning attack:

  • First hit’s block pushback reduced;

  • Second hit’s block pushback increased.

Shadow Beast’s upper attack:

  • Damage increased.

Special attack:

  • Startup decreased.

Lower attack:

  • Startup decreased;

  • First hit’s damage increased;

  • First hit’s pushback upon landing the hit increased;

  • First hit’s block pushback increased;

  • Second hit’s damage increased;

  • Second hit’s pushback upon landing the hit increased;

  • Second hit’s block pushback increased;

Upper attack:

  • The player regains control earlier upon cancelling the attack after the first hit;

  • Opponent’s reaction upon successfully landing the first hit adjusted;

  • Opponent reaction upon blocking the first hit adjusted;

  • Opponent reaction upon blocking the second hit adjusted.

Special attack:

  • Damage reduced for 3rd, 4th and 5th hits;

“Shadow Suppression” talent:

  • Effectiveness reduced.

“Radical Neutralization” talent:

  • Effectiveness reduced.

“Painful Neutralization” talent:

  • Damage reduced.

Upper attack:

  • Unbreakability interval starts later.

“Blossoming Recklessness” weapon:

  • Defense: 7 → 3

  • Attack: 7

“Fate of Resistance” talent:

  • Effectiveness reduced.

“Eternal Stubbornness” talent:

  • Effectiveness reduced for charges past 20.

“The Abomination” weapon, “Shadow Ripper” form:

  • The player regains control later upon cancelling the attack after the first hit;

  • Opponent reaction upon blocking the second hit adjusted.