Hello everyone!
Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2,
Balance changes:
The assassinate combat mission type can be a big difficulty spike if encountered very early in the campaign, as 2 leader units are a big force multiplier for the early game enemy forces. From now on, this mission type can only appear after the second month of the campaign.
Master of magic bonus has increased the provided magic resistance and magic penetration to 3 (up from 2).
Demoralized gods' bonus now completely stops the enemy reinforcements in the final mission, not just slows it.
Bugfixes:
Fixed the bug introduced in 1.3.2 that units' turns did not automatically end when reaching 0 stamina while still having action points.
Fixed the first enemy fortress assault, wrongly stating in the victory screen that it will provide 60 etherglow (the first fortress assault only provides 40).
Fixed the tooltip of point blank shot, which wrongly stated that it can be used in melee.
The tooltip has been clarified for shield bash and relentless attack. Now it says it does not count as an attack for the multiple attack penalty.
Added the missing not an attack tooltip to the hook shield skill.