First off, to find fellow players and keep up with development, please join our Discord server!
And a quick feature preview -- we've got a webhook in the works that lets you to ping our Discord server with your Room Code, so you can invite players from the community -- all from within the game in VR.
Features added:
- Categories! Rounds now have word categories. Custom user categories to come.
- Experimental new mobile powerups! Make potatoes rain, and hurl a meteor to destroy the Artist's precious creations.
- Emote stickers! Make your emotions visible on your fellow players' screens!
- Trophies! see a running record of who won previous games in this session
- Improved air-drawing -- now it appears as a nice-looking 3D line that's easy to see from all angles
- VR player navigation: use the right thumbstick for 1/8 turns
- VR player navigation: no more wandering outside the room!
- Seated and standing VR modes now officially supported (in addition to room-scale)!
- VR UX: Improved hand interactions for Oculus Quest users using SteamVR
- VR UX: improved totem pole interactions
- Mobile UX: the full word is now displayed after you guess it
- Mobile UX: players' scoreboards show animations
- Improved signposting: Round, Drawing, and special modifiers now displayed before every drawing (mobile)
- Improved signposting and explanations for VR as well
- Refined and animated emote display system
- Hot & Salty Potato functionality revamp
- Better-looking VR player hands
- Spatialized sound for VR
- Improved 2d art assets, including checkmarks
- Improvements to Double Jeopardy rounds, including showing point subtractions and making wrong answers less punishing
- Round modifier notifications last long enough to read
Bugs fixed:
- Fixed some loading points causing stutter effect for SteamVR players
- Players no longer get stuck in game when host disconnects
- Added UI fixes for long usernames, and capped names to 18 characters
- On a guess-limited round, other players' guesses no longer count against your own limit
- Fixed game-state bug caused by countdown clock disparity
- VR locomotion no longer causes unexpected teleportation at scene changes
- Fixed bugs with potatoes changing each others' checkmarks, and various other bugs with checkmarks displaying
- End-of-round canvas messages now display properly within drawing canvas
- Mute Self button no longer causes a small lag in the headset view when turned ON
- The Artist now has a body during the Main Menu
- The Artist's movement speed fixed in Launcher scene
- Flush particle effect fixed on remaining cameras
- Fixed blank text in the last one or two remaining places (TMPro issue)
- 2D image of Sweet Potato is no longer outdated
- "And many more..."
We love hearing from the community! If you have questions, comments, or feature requests, please send them our way!